-
-
Notifications
You must be signed in to change notification settings - Fork 170
mapfixes: add model transparency fixes #590
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: master
Are you sure you want to change the base?
mapfixes: add model transparency fixes #590
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Good job!
This is a draft because I used engineRestreamWorld() to reload the model but this is overkill, and it also affects the player by making it get stuck and move on the ground when spawning if done at the same time as map fixes loads (happens when you join freeroam). Me and @FileEX are gonna find a solution |
Hi. Are you really sure that you need to use |
Is this still a draft because you haven't done all the objects? No need for you to do all the objects for this to be merged. Merging it means that people can add models to the list if they are affected by it, without having to implement the code themselves. |
I need an alternative for not having to do engineRestreamWorld to reload the models |
because of the model flags |
Maybe this can be used to re-stream the model after changing its model flags |
Technically, with that new feature, I think we could call |
Fix for multitheftauto/mtasa-blue#2074
Idea by @FileEX
WIP