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Improvements and fixes #102
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41930ed
Fix formatting in a_vehicles.lua
NexiusTailer 336bdc0
Merge branch 'develop' of https://github.com/NexiusTailer/amx into de…
NexiusTailer c045853
Vastly improved special actions
NexiusTailer 4d61316
Implemented PlayerPlaySound
NexiusTailer 9a75dbb
Improve stability in different systems
NexiusTailer 1693124
Added new functions in a_amx.inc
NexiusTailer d50a371
Tweaked SetPlayerPosFindZ, added frontend sounds
NexiusTailer ae364cf
Added waypoints and OnPlayerClickMap
NexiusTailer f505da7
A lot of minor fixes
NexiusTailer fedb73b
Improve resource structure
NexiusTailer 93d406d
GetPlayerCameraFrontVector fixes
NexiusTailer e193087
New functions, fixes for nametags
NexiusTailer 6600fed
Implement DisableInteriorEnterExits
NexiusTailer f26aa66
Hide zone names in class selection
NexiusTailer c7a786e
Zone names disabled by default
NexiusTailer e0ee001
Improvements for nametags and labels
NexiusTailer 9e8c03f
Tweaks and fixes here and there
NexiusTailer acab218
Switch to clientside damage event
NexiusTailer 0ed3161
getVehicleOccupants improvements
NexiusTailer d7c19ac
Better bots support across the systems
NexiusTailer f2b4d2b
OnVehicleDamageStatusUpdate improvements
NexiusTailer 9333f77
Tweaks for event sources
NexiusTailer 5d7ae88
Remove player blip for spectator
NexiusTailer 5312d5d
Give a note about enter/exit markers
NexiusTailer 168db27
Return values for death message functions
NexiusTailer a0ac7ae
Hide extra debug messages
NexiusTailer 9ff1839
Invoke killmessages resource
NexiusTailer b9643d4
Reset player alpha was moved to spawn event
NexiusTailer 522d968
Check votemanager if it's running
NexiusTailer a72d999
Set CJ white singlet at classes too
NexiusTailer 1129b05
Improvements to GameModeExit
NexiusTailer cc2d086
Important fixes for freeze and spec
NexiusTailer 0b53fdc
Reduce weapons update delay
NexiusTailer 31f4b99
Important fix for player clock
NexiusTailer f871543
Final fix for class selection
NexiusTailer cc6c70c
Important updates in readme
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Yeah this is very true, especially for plugins such as
Pawn.CMD
, which I had to modify for it to work on MTA by getting rid of the byte pattern lookup when compiling for such with a preprocessor macro 😅Uh oh!
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Tbh Pawn.CMD is a very lite example of a plugin for which there are many non-memhacking replacements (zcmd, dc_cmd etc). Meanwhile there are really crucial memhack plugins which cannot be replaced and they kinda based today just to make any advanced functionality, like Pawn.RakNet. Sometimes I even think that similar tool would be useful for MTA as well (at least a module which would give ability to intercept incoming packets like bylletsync, unoccupied or other sync types serverside, making possible to additionally handle every single packet in your script).