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NodeMaterial: Add utility to convert normal materials to their node pendants.
Enhancement
#29973
opened Nov 26, 2024 by
Samsy
TSL Transpiler varying : /* unknown statement */;
TSL
Three.js Shading Language
#29968
opened Nov 26, 2024 by
Makio64
GLTFLoader: Assets with url-encoded UTF8 characters in filenames don't load correctly
Loaders
#29963
opened Nov 25, 2024 by
hybridherbst
LineNodeMaterial uv() & positionGeometry are relative to the segments not the line
#29961
opened Nov 25, 2024 by
Makio64
Video Texture makes WebGL context lost on Ubuntu
Device Issue
#29909
opened Nov 16, 2024 by
whatisor
GLTFExporter: Provide a way to export a mesh with multiple primitives
Enhancement
#29862
opened Nov 11, 2024 by
gkjohnson
hapticActuators not working in XR sessions started with hand tracking used first
WebXR
#29861
opened Nov 11, 2024 by
kalegd
Haptics example crashes after switching from hands to controllers (or vice verse)
WebXR
#29860
opened Nov 11, 2024 by
kalegd
CSM Improvement: Calculate the best fit frustum for shadow map
Enhancement
#29831
opened Nov 7, 2024 by
ligaofeng0901
WebGPURenderer: Multiple renderer setup with FX produces warnings.
WebGPU
#29825
opened Nov 6, 2024 by
didibr
TSL: Avoid naming collision when using Three.js Shading Language
label()
or toVar()
.
TSL
#29813
opened Nov 5, 2024 by
Mugen87
WebGPURenderer: wrong update of compressed textures
Needs Investigation
WebGPU
#29786
opened Nov 1, 2024 by
vlucendo
BatchedMesh.InstancedBufferGeometry instead BatchedMesh.BufferGeometry possible ?
Suggestion
#29784
opened Nov 1, 2024 by
chasergit
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