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@udiedrichsen udiedrichsen commented May 29, 2025

🎯 Overview

This PR initiates the transformation of Moinsen Physics into Gravity Lab, addressing the urgent need to prevent Google Play Store removal and modernize the game.

Closes issues

Closes #1

🔄 Changes Made

Project Structure

  • Created new folder structure following clean architecture principles
  • Added domain, data, and presentation layers
  • Set up feature-based module organization

Dependencies Update ✅ COMPLETED

# Updated pubspec.yaml with modern dependencies
- Flutter SDK upgraded to 3.3.2
- Added Flame game engine 1.29.0
- Updated all core dependencies to latest versions
- Added AI/ML support with tflite_flutter for future features

Core Files Added

1. Project Configuration

  • analysis_options.yaml - Strict linting rules
  • .gitignore - Updated for Flutter 3.3.2
  • README.md - New project documentation

2. Architecture Foundation

lib/
├── core/
│   ├── constants/
│   ├── errors/
│   ├── themes/
│   └── utils/
├── features/
│   ├── game/
│   │   ├── domain/
│   │   ├── data/
│   │   └── presentation/
│   ├── progression/
│   └── ai_features/
└── main.dart

3. Initial Implementation Files

lib/main.dart

import 'package:flutter/material.dart';
import 'package:flutter_riverpod/flutter_riverpod.dart';
import 'package:gravity_lab/core/themes/app_theme.dart';
import 'package:gravity_lab/features/game/presentation/screens/splash_screen.dart';

void main() async {
  WidgetsFlutterBinding.ensureInitialized();
  
  runApp(
    const ProviderScope(
      child: GravityLabApp(),
    ),
  );
}

class GravityLabApp extends StatelessWidget {
  const GravityLabApp({super.key});

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Gravity Lab: Physics Puzzles',
      theme: AppTheme.lightTheme,
      darkTheme: AppTheme.darkTheme,
      home: const SplashScreen(),
      debugShowCheckedModeBanner: false,
    );
  }
}

lib/core/themes/app_theme.dart

import 'package:flutter/material.dart';

class AppTheme {
  static ThemeData lightTheme = ThemeData(
    useMaterial3: true,
    colorScheme: ColorScheme.fromSeed(
      seedColor: Colors.blue,
      brightness: Brightness.light,
    ),
  );

  static ThemeData darkTheme = ThemeData(
    useMaterial3: true,
    colorScheme: ColorScheme.fromSeed(
      seedColor: Colors.blue,
      brightness: Brightness.dark,
    ),
  );
}

lib/features/game/domain/entities/physics_element.dart

enum PhysicsElementType {
  gravity,
  portal,
  magnet,
  spring,
  blackHole,
  windZone,
  ice,
  water,
  timeZone,
  quantum,
}

class PhysicsElement {
  final String id;
  final PhysicsElementType type;
  final Map<String, dynamic> properties;
  
  const PhysicsElement({
    required this.id,
    required this.type,
    required this.properties,
  });
}

Build Configuration

  • Updated Android minimum SDK to 21
  • Configured iOS deployment target to 12.0
  • Configured app bundle for Google Play

CI/CD Setup

  • Added GitHub Actions workflow for Flutter
  • Automated testing on PR
  • Build validation for Android and iOS

📋 Checklist

  • Project structure created
  • Dependencies updated ✅
  • Basic architecture implemented
  • Theme system initialized
  • Build configuration updated
  • CI/CD pipeline configured
  • Testing framework setup (next PR)
  • Game engine integration (next PR)

🧪 Testing

  • Run flutter pub get to install dependencies
  • Run flutter analyze to check for issues
  • Run flutter test to run unit tests
  • Build with flutter build apk to verify Android build

📸 Screenshots

[To be added once UI is implemented]

🚀 Next Steps

After this PR is merged:

  1. Implement game engine integration
  2. Create basic physics system
  3. Design and implement first 10 levels
  4. Add progression system
  5. Add analytics for user experience improvement

📝 Notes

  • This is the foundation PR focusing on setup and structure
  • Game logic implementation will follow in subsequent PRs
  • All changes maintain backward compatibility where possible
  • This will remain a free game without monetization

udiedrichsen and others added 6 commits May 30, 2025 01:39
This adds essential guidance for future Claude Code instances including:
- Available Flutter development commands and testing workflows
- High-level architecture overview of the dual physics implementation
- Key project structure and dependencies documentation
- Testing setup with golden toolkit configuration

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <[email protected]>
- Add GitHub Issues and Pull Requests workflow documentation
- Include GitHub CLI commands for issue and PR management
- Document current work on PR #2 (Gravity Lab transformation)
- Specify use of gh tool for setup and completion tracking

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <[email protected]>
- Add feature specification reference and implementation focus
- Document current work on PR #2 Gravity Lab transformation
- Clarify this is a free game without monetization/Firebase
- Include implementation phases and key design principles
- Add comprehensive development guidance for team

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <[email protected]>
…evelopment

- Introduced detailed implementation roadmap outlining tasks and timelines for transitioning from Newton's Cradle to a full physics puzzle game.
- Structured the project into core gameplay, UI implementation, content creation, and testing phases.
- Defined technical debt, risk mitigation strategies, and success metrics for project evaluation.

docs: Outline next steps after design phase for Gravity Lab

- Documented integration actions following PR #2 completion.
- Listed completed tasks and current dependencies.
- Detailed to-do items based on new design documents, including theme updates, screen implementations, and physics enhancements.

docs: Create screen design specifications for Gravity Lab

- Developed a visual mockup and detailed UI/UX guide for all screens in the game.
- Included layout designs, animation sequences, and interactive elements for each screen.
- Established implementation priority guide for core and advanced screens.

docs: Establish visual design system for Gravity Lab

- Compiled a complete visual design system for Flutter implementation.
- Defined color palettes, typography, component library, animation standards, and responsive design guidelines.
- Included shader effects and loading states for enhanced visual feedback.
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🚀 Game Modernization: Transform Moinsen Physics into Gravity Lab

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