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dont send input to imgui when cursor disabled #106

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@@ -158,7 +158,7 @@ void WindowCallbacks::onMouseButton(double x, double y, int btn, MouseButtonActi
void WindowCallbacks::onMousePosition(double x, double y) {
if(hasInputMode(InputMode::Mouse)) {
#ifdef USE_IMGUI
if(ImGui::GetCurrentContext()) {
if(ImGui::GetCurrentContext() && !window.getCursorDisabled()) {
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This now feels very inconsistent with the other mouse event handling

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