Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

MRTK3 Example Scene Polish #11744

Merged

Fixing 3D Text prefabs to use TextMeshPro

bbfd43b
Select commit
Loading
Failed to load commit list.
Merged

MRTK3 Example Scene Polish #11744

Fixing 3D Text prefabs to use TextMeshPro
bbfd43b
Select commit
Loading
Failed to load commit list.
This check has been archived and is scheduled for deletion. Learn more about checks retention
Azure Pipelines / MRTK3_PR succeeded Jul 27, 2023 in 18m 11s

Build #20230727.2 had test failures

Details

Tests

  • Failed: 1 (0.24%)
  • Passed: 415 (98.81%)
  • Other: 4 (0.95%)
  • Total: 420

Annotations

Check failure on line 1 in Microsoft.MixedReality.Toolkit.UX.Runtime.Tests.StateVisualizerTests.TestWaitForLongRunningEffect

See this annotation in the file changed.

@azure-pipelines azure-pipelines / MRTK3_PR

Microsoft.MixedReality.Toolkit.UX.Runtime.Tests.StateVisualizerTests.TestWaitForLongRunningEffect

  The animator should be disabled after the keepAliveTime has elapsed.
  Expected: False
  But was:  True
Raw output
at Microsoft.MixedReality.Toolkit.UX.Runtime.Tests.StateVisualizerTests+<TestWaitForLongRunningEffect>d__5.MoveNext () [0x002dc] in D:\a\_work\1\s\MixedRealityToolkit-Unity\com.microsoft.mrtk.uxcore\Tests\Runtime\StateVisualizerTests.cs:296
at UnityEngine.TestTools.TestEnumerator+<Execute>d__7.MoveNext () [0x0003a] in D:\a\_work\1\s\MixedRealityToolkit-Unity\UnityProjects\MRTKDevTemplate\Library\PackageCache\[email protected]\UnityEngine.TestRunner\NUnitExtensions\Attributes\TestEnumerator.cs:46