You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Yo can get stuck in MRTK3 DisableInteractors Example if you turn off all interactors
Reproduction 1
Steps to reproduce the behavior:
Go to DisableInteractors scene
Click "Common Modes > VR"
All AR input is disabled, and you can't leave the scene. We should remove this "VR" option
Reproduction 2
Go to DisableInteractors scene
Click all buttons under "Toggle Pointers"3.
All AR input is disabled, and you can't leave the scene. We should only allow one interactor to be disables at a time in this scene (make a radio button)
\
The text was updated successfully, but these errors were encountered:
## Overview
This change polishes the existing MRTK3 example scenes. Things fixed
- Where possible, the scene's description panel was updated to include an "Object Manipulator" so the scene content can be moved
- The 'Simple Profiler' added to every scene
- Hand Rays disabled by default in eye-gaze interaction scene
- Updated 'Example Hand Menu' to initialize its state based on interactors' enablement at start time.
- The dictation example now re-enables keyword recognition once dictation stops.
- Improved 'Solver Example' scene layout
- Improved 'Speech Input Example' scene layout, and change 'global speech' sample to change shape/mesh of the game objects to better demonstrate using stateful interactor's keyword feature.
- Improved 'Dwell Example' scene layout
- Improved all eye gaze scene layouts
- Improved 'Disable Interactor Example' scene layout
- Improved 'Virtualized Scroll Rect List' scene layout, and added touch scrolling to the list
- Improved 'Scrolling Example' scene layout, and improved its performance by reducing game objects
- Updated 'Disable Interactor Example' so it's harder to get stuck.
- Fixed 'Eye Tracking Visualizer Example' scene so eye tracking recording works on device
- Fixing text example scene to use TextMeshPro
## Changes
- Fixes: #11731
- Fixes: #11730
- Fixes: #11726
- Fixes: #11725
This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:
Describe the bug
Yo can get stuck in MRTK3 DisableInteractors Example if you turn off all interactors
Reproduction 1
Steps to reproduce the behavior:
Reproduction 2
\
The text was updated successfully, but these errors were encountered: