Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Sample Scene: Add PulseShaderHandMeshExample and PulseShaderSpatialMeshExample to MTK3 #11487

Closed
AMollis opened this issue Apr 21, 2023 · 2 comments

Comments

@AMollis
Copy link
Member

AMollis commented Apr 21, 2023

This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:


MRTK2 Scene Names

  • PulseShaderHandMeshExample
  • PulseShaderSpatialMeshExample

Overview

This scene demonstrates the use of pulse shader for hand mesh visualization. Please make sure to turn on the 'Hand Mesh Visualization Mode' in the MRTK Profiles. PulseControlScripts_HandMesh object contains the scripts the pulse.

Additional Context

  • PulseShaderHandler, PulseShaderHandMeshHandler, PulseShaderSpatialMeshHandler removed. MRTK3 uses InteractablePulse.
@github-actions github-actions bot added the MRTK3 label Apr 21, 2023
@AMollis
Copy link
Member Author

AMollis commented Apr 21, 2023

@marlenaklein-msft can you follow up with where the pulse share exists in MRTK3

@AMollis AMollis changed the title Sample Scene: Add PulseShaderHandMeshExample and PulseShaderSpatialMeshExample Sample Scene: Add PulseShaderHandMeshExample and PulseShaderSpatialMeshExample to MTK3 Apr 21, 2023
@github-actions github-actions bot added the MRTK2 label Apr 24, 2023
@AMollis AMollis modified the milestones: MRTK v3.0 GA, MRTK v3.0 GA+ Apr 27, 2023
@AMollis
Copy link
Member Author

AMollis commented Jul 21, 2023

Cutting this sample

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants