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This scene demonstrates the use of pulse shader for hand mesh visualization. Please make sure to turn on the 'Hand Mesh Visualization Mode' in the MRTK Profiles. PulseControlScripts_HandMesh object contains the scripts the pulse.
Original issue opened by:
AMollis
MRTK2 Scene Names
Overview
This scene demonstrates the use of pulse shader for hand mesh visualization. Please make sure to turn on the 'Hand Mesh Visualization Mode' in the MRTK Profiles. PulseControlScripts_HandMesh object contains the scripts the pulse.
Additional Context
ISSUE MIGRATION
Issue migrated from: microsoft/MixedRealityToolkit-Unity#11487
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