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Merge pull request #9631 from keveleigh/fix-headers
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Standardize license headers
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keveleigh committed Apr 7, 2021
2 parents b1d2d6f + 0b08e72 commit 6e06145
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Showing 17 changed files with 31 additions and 31 deletions.
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.

using Microsoft.MixedReality.Toolkit.SpatialAwareness;
using Microsoft.MixedReality.Toolkit.Utilities;
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.

using Microsoft.MixedReality.Toolkit.SpatialAwareness;

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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.

using Microsoft.MixedReality.Toolkit.SpatialAwareness;
using System.Collections.Generic;
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.

using Microsoft.MixedReality.Toolkit.Utilities;
using UnityEngine;
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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.license information.
// Licensed under the MIT License.

using Microsoft.MixedReality.Toolkit.SpatialAwareness;
using Microsoft.MixedReality.Toolkit.Utilities;
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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.license information.
// Licensed under the MIT License.

using Microsoft.MixedReality.Toolkit.Editor;
using Microsoft.MixedReality.Toolkit.Utilities;
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.

using Microsoft.MixedReality.Toolkit.UI;
using UnityEngine;
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.

using Microsoft.MixedReality.Toolkit.Experimental.SpatialAwareness;
using UnityEngine;
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.

using Microsoft.MixedReality.Toolkit.Editor;
using System.Linq;
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.

using Microsoft.MixedReality.Toolkit.Experimental.SpatialAwareness;
using Microsoft.MixedReality.Toolkit.Physics;
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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.license information.
// Licensed under the MIT License.

using Microsoft.MixedReality.Toolkit.SpatialAwareness;
using Microsoft.MixedReality.Toolkit.Utilities;
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4 changes: 2 additions & 2 deletions Assets/MRTK/SDK/Experimental/ColorPicker/ColorPicker.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.

using Microsoft.MixedReality.Toolkit.Input;
using Microsoft.MixedReality.Toolkit.UI;
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.

using Microsoft.MixedReality.Toolkit.SpatialAwareness;
using Microsoft.MixedReality.Toolkit.Utilities;
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.

using Microsoft.MixedReality.Toolkit.Utilities;
using System;
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.

using NUnit.Framework;
using System;
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4 changes: 2 additions & 2 deletions Assets/MRTK/Tests/PlayModeTests/ChangeActiveProfileTests.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.

#if !WINDOWS_UWP
// When the .NET scripting backend is enabled and C# projects are built
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4 changes: 2 additions & 2 deletions Assets/MRTK/Tests/PlayModeTests/ScrollViewTests.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.

using Microsoft.MixedReality.Toolkit.Input;
using Microsoft.MixedReality.Toolkit.UI;
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