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DepthBoundsTest refers to OPTIONS2 #88
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DepthBoundsTest API: "We will add a CheckFeatureSupport query, e.g. D3D12_FEATURE_D3D12_OPTIONS1, to determine whether this feature is supported based on UMD version." -> "D3D12_FEATURE_D3D12_OPTIONS2"
…lane behavior". Also clarify the minimum size of compatible transcode resource as "ceil(FeedbackWidth / MipRegionWidth) * ceil(FeedbackHeight / MipRegionHeight)", a tighter bound than "FeedbackWidth * FeedbackHeight"
… is an interpolated value that doesn't affect coarse shading
Fix the example, it should use WavePrefixSum instead of WaveActiveSum. Clarifying on the bitmasks part. In fact, the "same" means the (bitmask & active_lanes_bitmask) not the original bitmask.
Added link to the DirectX Landing Page at the top of this readme to make sure all DX-related components link back to our new single source of truth.
…lane behavior". Also clarify the minimum size of compatible transcode resource as "ceil(FeedbackWidth / MipRegionWidth) * ceil(FeedbackHeight / MipRegionHeight)", a tighter bound than "FeedbackWidth * FeedbackHeight"
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Hi, thanks for contributing this. It looks like there are quite a few more changes here than you probably intended, including many that are just adding spaces to the end of existing lines. Did you perhaps base your PR off an older version of the repository?
Fix H264 Sequence Parameter Set expected values frame_mbs_only_flag must be 1 direct_8x8_inference_flag must be 1
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…lane behavior". Also clarify the minimum size of compatible transcode resource as "ceil(FeedbackWidth / MipRegionWidth) * ceil(FeedbackHeight / MipRegionHeight)", a tighter bound than "FeedbackWidth * FeedbackHeight"
@Mattes0h please read the following Contributor License Agreement(CLA). If you agree with the CLA, please reply with the following information.
Contributor License AgreementContribution License AgreementThis Contribution License Agreement (“Agreement”) is agreed to by the party signing below (“You”),
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DepthBoundsTest API: "We will add a CheckFeatureSupport query, e.g. D3D12_FEATURE_D3D12_OPTIONS1, to determine whether this feature is supported based on UMD version." -> "D3D12_FEATURE_D3D12_OPTIONS2"