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NX1-Mod - Modification for Future Warfare (NX1).
How to use (Xenia Canary)
Download the required game patches .
Put them into xenia\patches.
Make sure apply_patches is set to true in the Xenia Canary config (It's true by default).
Done.
Make sure allow_plugins is set to true in the Xenia Canary config (It's false by default).
Download the latest version and place it in into Xenia Canary\plugins\4156089E\.
Place the plugins.toml there too, depending on the mode you want, SP-Mod for Campaign, MP-Mod for Multiplayer.
Done.
Launch Xenia Canary and load up Future Warfare (NX1).
Done.
Black Box will no longer start (MP/SP)
Unlocked FPS (MP/SP)
Custom FPS counter (MP/SP)
Console + DevGui font is now fwsmallfont instead of consolefont (MP/SP)
Console + DevGui safe area fits the full screen, like it does on PC (MP/SP)
Start-up configs no longer execute multiple times (MP/SP)
Custom intro movie (MP/SP)
Removed XRay material from scoreboard (MP)
Fixed thread names showing as gibberish (MP/SP)
Removed dev autoexec for a cleaner screen (MP/SP)
Enabled unsecure Fast File loading (MP)
Inital menu is now main_selection instead of main_lockout (SP)
Missing localization strings no longer error by default (MP/SP)
Added listassetpool command for modders (MP/SP)
printf outputs to the console log file (MP/SP)
Removed un-needed build version from the external console window (MP/SP)
NX1-Host is the default host name, used to be CoD4Host (MP)
NX1 is now the game name, instead of NX1 (MP)
Added game init print (SP)
Game no longer performs a session sanity check (MP/SP)
SP BSP resolving works in MP (and vice versa) (MP/SP)
Reallocated some asset sizes (MP/SP):
Loaded Sound: 5400
FX: 2400
Localize Entry: 14000
XAnim: 16384
Phys Preset: 128
Pixel Shader: 10000
Weapon: 2400
String Table: 800
Impact FX: 8
Added a print that tells you what .d3dbsp has loaded (MP/SP)
Removed some prints (MP/SP):
dvar set
cmd line
unknown map add to xlast
start $init
end $init
looking for alias
com_init_tbf build version
loading from disc, not update drive
missing soundalias
adding/hiding channel
no channels added/hidden
log file opened
✅ = Supported
❌ = Unsupported
⁉️ = Partially support
Asset Type
Dumping
Loading
PhysPreset
✔️
❌
PhysCollmap
❌
❌
XAnimParts
❌
❌
XModelSurfs
❌
❌
XModel
❌
❌
Material
⁉️
❌
MaterialPixelShader
❌
❌
MaterialTechniqueSet
❌
❌
GfxImage
❌
❌
SndAliasList
❌
❌
SndVfCurve
✔️
❌
LoadedSound
❌
❌
clipMap_t
⁉️
❌
ComWorld
✔️
❌
GameWorldSp
⁉️
❌
GameWorldMp
✔️
❌
MapEnts
✔️
✔️
FxWorld
✔️
❌
GfxWorld
⁉️
❌
GfxLightDef
✔️
❌
Font_s
✔️
❌
MenuList
✔️
❌
menuDef_t
⁉️
❌
LocalizeEntry
✔️
❌
WeaponCompleteDef
❌
❌
SndDriverGlobals
✔️
❌
FxEffectDef
✔️
❌
FxImpactTable
❌
❌
SurfaceFxTable
❌
❌
RawFile
✔️
✔️
StringTable
✔️
❌
LeaderboardDef
✔️
❌
StructuredDataDefSet
✔️
❌
TracerDef
✔️
❌
LaserDef
✔️
❌
VehicleDef
❌
❌
AddonMapEnts
✔️
✔️
ShellShockParams
✔️
❌
AudioVolumeSetting
✔️
❌
RadVerbPreset
✔️
❌
FogDef
✔️
❌
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Modification for Future Warfare (NX1)
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