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[#1008] me.CollectableEntity and me.LevelEntity are now deprecated an…
…d replaced respectively by more generic me.Collectable and me.Trigger objects that do not extend me.Entity anymore only remaining item now is to properly deprecate me.Entity. but for this version it's only gonna be a warning with no built-in replacement like here.
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Original file line number | Diff line number | Diff line change |
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import Sprite from "./sprite.js"; | ||
import Body from "./../physics/body.js"; | ||
import collision from "./../physics/collision.js"; | ||
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/** | ||
* a basic collectable helper class for immovable object (e.g. a coin) | ||
* @class | ||
* @extends me.Sprite | ||
* @memberOf me | ||
* @constructor | ||
* @param {Number} x the x coordinates of the collectable | ||
* @param {Number} y the y coordinates of the collectable | ||
* @param {Object} settings See {@link me.Sprite} | ||
*/ | ||
var Collectable = Sprite.extend({ | ||
/** | ||
* @ignore | ||
*/ | ||
init : function (x, y, settings) { | ||
// call the super constructor | ||
this._super(Sprite, "init", [x, y, settings]); | ||
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this.name = settings.name; | ||
this.type = settings.type; | ||
this.id = settings.id; | ||
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// add and configure the physic body | ||
this.body = new Body(this, settings.shapes || this.getBounds()); | ||
this.body.collisionType = collision.types.COLLECTABLE_OBJECT; | ||
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// Update anchorPoint | ||
if (settings.anchorPoint) { | ||
this.anchorPoint.set(settings.anchorPoint.x, settings.anchorPoint.y); | ||
} else { | ||
// for backward compatibility | ||
this.anchorPoint.set(0, 0); | ||
} | ||
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} | ||
}); | ||
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export default Collectable; |
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