This is a 2D Platformer game built as part of the 20 Games Making Challenge.
The player navigates through platforms, avoids hazards, and reaches the finish point to complete the level.
- Unity (2D)
- Smooth left/right player movement
- Jump mechanic with gravity physics
- Multiple platforms for navigation
- Spike hazard that reduces player health
- Health system with UI display
- Respawn system using death zone
- Level completion trigger (finish point)
- A / Left Arrow → Move Left
- D / Right Arrow → Move Right
- Space → Jump
- 2D physics and Rigidbody movement
- Collision detection and triggers in Unity
- Health system implementation
- Respawn and reset mechanics
- Basic level design for platformer games
- Handling correct collision between platforms and hazards
- Fixing respawn system when player falls
- Preventing unwanted health reduction on platforms
- Managing game state for win and death conditions
Reach the finish point by jumping across platforms while avoiding spikes.
Manage health carefully—falling or hitting spikes reduces health.
- Clone or download the repository
- Open the project in Unity
- Open the main scene
- Press Play
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