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🎮 Platformer Game – 20 Games Challenge (Game 5/20)

Overview

This is a 2D Platformer game built as part of the 20 Games Making Challenge.
The player navigates through platforms, avoids hazards, and reaches the finish point to complete the level.

Engine Used

  • Unity (2D)

Features

  • Smooth left/right player movement
  • Jump mechanic with gravity physics
  • Multiple platforms for navigation
  • Spike hazard that reduces player health
  • Health system with UI display
  • Respawn system using death zone
  • Level completion trigger (finish point)

Controls

  • A / Left Arrow → Move Left
  • D / Right Arrow → Move Right
  • Space → Jump

What I Learned

  • 2D physics and Rigidbody movement
  • Collision detection and triggers in Unity
  • Health system implementation
  • Respawn and reset mechanics
  • Basic level design for platformer games

Challenges Faced

  • Handling correct collision between platforms and hazards
  • Fixing respawn system when player falls
  • Preventing unwanted health reduction on platforms
  • Managing game state for win and death conditions

Game Objective

Reach the finish point by jumping across platforms while avoiding spikes.
Manage health carefully—falling or hitting spikes reduces health.

Screenshots

Gameplay UI GameEnd

How to Run

  1. Clone or download the repository
  2. Open the project in Unity
  3. Open the main scene
  4. Press Play ▶️

About

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