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2 changes: 1 addition & 1 deletion code/_globalvars/lists/maintenance_loot.dm
Original file line number Diff line number Diff line change
Expand Up @@ -479,7 +479,7 @@ GLOBAL_LIST_INIT(loot_t4_melee, list(
GLOBAL_LIST_INIT(loot_t5_melee, list(
/obj/item/twohanded/thermic_lance,
/obj/item/twohanded/chainsaw,
/obj/item/melee/transforming/energy/axe/protonaxe,
/obj/item/melee/transforming/energy/protonaxe,
/obj/item/melee/powered/ripper,
/obj/item/melee/f13powerfist,
/obj/item/twohanded/sledgehammer/rockethammer,
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2 changes: 1 addition & 1 deletion code/modules/fallout/f13lootdrop.dm
Original file line number Diff line number Diff line change
Expand Up @@ -747,7 +747,7 @@
/obj/item/twohanded/sledgehammer/rockethammer,
/obj/item/melee/powered/ripper,
/obj/item/melee/f13powerfist,
/obj/item/melee/transforming/energy/axe/protonaxe,
/obj/item/melee/transforming/energy/protonaxe,
/obj/item/gun/ballistic/revolver/ballisticfist,
/obj/item/twohanded/sledgehammer/supersledge,
/obj/item/shishkebabpack,
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15 changes: 10 additions & 5 deletions code/modules/fallout/weapons/melee/twohanded.dm
Original file line number Diff line number Diff line change
Expand Up @@ -503,26 +503,31 @@
playsound(loc, hitsound, 70, TRUE)

// Proton axe Keywords: Damage 20/41, AP 0.7
/obj/item/melee/transforming/energy/axe/protonaxe
/obj/item/melee/transforming/energy/protonaxe
name = "proton axe"
desc = "The experimental proton axe resembles a futuristic war-axe with a glowing blue blade of electrical energy at its head."
icon = 'icons/fallout/objects/melee/twohanded.dmi'
lefthand_file = 'icons/fallout/onmob/weapons/melee2h_lefthand.dmi'
righthand_file = 'icons/fallout/onmob/weapons/melee2h_righthand.dmi'
icon_state = "protonaxe"
icon_state_on = "protonaxe_on"
mob_overlay_icon = 'icons/fallout/onmob/backslot_weapon.dmi'
block_parry_data = /datum/block_parry_data/smith_generic //data is in finished items file
w_class = WEIGHT_CLASS_BULKY
slot_flags = null
force = 20
force_on = 41
w_class_on = WEIGHT_CLASS_HUGE
light_color = "#40ceff"
attack_verb_off = list("attacked", "chopped", "cleaved", "torn", "cut")
attack_verb_on = list()
hitsound = 'sound/weapons/bladeslice.ogg'
throw_speed = 3
throw_range = 5
armour_penetration = 0.7
throwforce = 15
throwforce_on = 50

/obj/item/melee/transforming/energy/axe/protonaxe/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed, require_twohands=TRUE)
AddComponent(/datum/component/two_handed, force_unwielded=20, force_wielded=41, icon_wielded="protonaxe_on")
AddElement(/datum/element/update_icon_updates_onmob)

// Inquisitorial axe Keywords: Damage 6/32, AP 0.9, SPEAR REACH, BACK SLOT ENABLED
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