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A simple implementation of raytracing in 2D graphics

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2D Raytracing

Example 1

This project implements 2D Ray Tracing, a technique to simulate how rays of light interact with objects in a 2D environment. Rays are emitted from a source (e.g., a point or a circle) and check for collisions with objects such as rectangles, lines, or circles. These intersections are used to calculate light paths and shadows.

Example 2

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A simple implementation of raytracing in 2D graphics

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