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vector coroutine setting fix #1748

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4 changes: 2 additions & 2 deletions sdkproject/Assets/Mapbox/Unity/Editor/MapManagerEditor.cs
Original file line number Diff line number Diff line change
@@ -352,8 +352,8 @@ void DrawMapLayerOptions()
{
EditorGUILayout.PropertyField(layerProperty.FindPropertyRelative("optimizedStyle"), new GUIContent("Style Options"));
}
GUILayout.Space(-_lineHeight);
EditorGUILayout.PropertyField(layerProperty.FindPropertyRelative("performanceOptions"), new GUIContent("Perfomance Options"));
// GUILayout.Space(-_lineHeight);
// EditorGUILayout.PropertyField(layerProperty.FindPropertyRelative("performanceOptions"), new GUIContent("Perfomance Options"));
}

EditorGUILayout.Space();
Original file line number Diff line number Diff line change
@@ -529,6 +529,8 @@ void DrawLayerVisualizerProperties(VectorSourceType sourceType, SerializedProper

EditorGUI.indentLevel++;

EditorGUILayout.PropertyField(layerProperty.FindPropertyRelative("performanceOptions"), new GUIContent("Perfomance Options"));

//*********************** FILTERS SECTION BEGINS ***********************************//
var filterOptions = layerProperty.FindPropertyRelative("filterOptions");
filterOptions.FindPropertyRelative("_selectedLayerName").stringValue = subLayerCoreOptions.FindPropertyRelative("layerName").stringValue;