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Adding New Components
One of the main draws of Vespidae is that users can add their own components to the Vespidae framework to suit their own fabrication needs. This page will outline the general process needed to make your own process.
NOTE: These instructions are for Microsoft Visual Studio 2022. Visual Studio for Mac is no longer supported, which will make adding new components on Macs more tricky. We are currently looking into porting Vespidae to work on Visual Studio Code so that adding new components is easy on both Windows and Mac.
This is currently a WIP.
Before getting into this too deeply, it is highly recommended to check out McNeel's official tutorial for making components.
Additionally, the API documentation is essential.
There is also pre-existing develop sample code here.
This code will follow the ExampleComponent.cs file that is located here.