This repository contains an heuristic implementation of Procedural Terrain Generation using Simplex Noise.
The renderer folder links to the Nau3D engine's repository, which was used for this project. This renderer is needed to run the .nau projects present in this repository.
Diogo Gonçalves | Miguel Carvalho |
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github.com/goncalves-diogo |
github.com/maacarvalho |