A simple 2D platformer stealth game developed in Godot, using GDScript.
The goals is to make a 2D Platformar game with many elements of stealth and subterfuge, allowing players to interact with the environment and dealing with the consequences. There is no one path to the objective.
This games presents features, such as:
- Player Finite State Machine.
- Enemy Finite State Machine.
- Heavy usage of signals (callbacks).
- Inherited scenes.
- Simple animations made with the bult-in Godot's Animation Player.
- Usage of singletons (autoloads).
The game is a prototype yet.
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Lucas Sene Grandchamp – [email protected]