FFImageLoading 2.2.25
Complete history of changes available here: v2.2.24...v2.2.25
Xamarin.Forms - Important
FFImageLoading has a regression since 2.2.4 which caused CachedImage
to always fill entire space available (different behaviour than Image
. It's now fixed, but as it was included in many versions it may be a breaking change for some. That's why I didn't enable that fix by default. You can do it manually with:
CachedImage.FixedOnMeasureBehavior = true;
Read more here: #545
Also for Xamarin.Forms >= 2.4 please set: CachedImage.FixedAndroidMotionEventHandler = true
if experiencing any gesture recognizers problems on Android.
I'll include it as a default in next major version.
Xamarin.Forms (Android) now uses fast renderers by default if possible (correct XF version). You can enable / disable fast renderers by CachedImageRenderer.Init(enableFastRenderer: [true/false]
override.
Fixes
- SVG: Fixes #809 - Added global style element handling
- Additonal fix for #774 -
resource://
TypeConverter not working from viewmodels - Fixes #798
FFImageLoading.Platform could not be resolved because it was built against the ".NETPortable,Version=v5.0" framework
- Xamarin.Forms: Fixed CachedImageFastRenderer image not always visible #812
- Xamarin.Forms: #787 added some locks to renderers
- Xamarin.Forms: Fixed #808 -UWP incorrect image colors when using transformations