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Compiling On Desktop

Firstly, install Haxe. Then open up your Terminal and run

haxelib install lime
haxelib install openfl
haxelib install flixel
haxelib install flixel-ui
haxelib install flixel-addons
haxelib install git djFlixel https://github.com/john32b/djFlixel.git

Then haxelib set lime 7.7.0

And then haxelib run lime setup

Now if you wanna build a debug build use lime test windows/mac/linux/html5 -debug

And for release builds lime test windows/mac/linux/html5 -release

The game will be built in the export folder in the project root.

Note that HTML5 builds are broken ATM!

Compiling On Android

Note: Mobile support is a WIP, and you'll need the latest Java JDK.

Setup

Install Android Studio. Then go here and download Android NDK Revision 15c. Put the folder somewere, preferably your C drive. Launch Android Studio and follow the prompts to install it. Then go to Preferences > Appearance And Behavior > System Settings > Android SDK and copy the Android SDK Location. In the project root, run lime setup android. Paste the path to the Android SDK and press enter, then type the path to where you put the NDK and press enter again. You are ready to build the game for Android.

Compiling

Run lime test android. Building will take a while for the first time. Go take a nap, eat a meal, or go run some errands.

Afterwards the game will be built in export/android/bin/app/build/outputs/apk.

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A port of Ikachan to Haxeflixel

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