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Add Thieves' Night On the Town -- Tnott #2824
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… the Town Both plugins declare entries for MarkarthNepossHouse "Nepos's House" [CELL:00016DFB] Thieves Guild Requirements adds a persistent reference. Thieves Night on the Town changes the cell's flags and locklist. Both modifications play fine together, but loading TGR after Tnott will undo Tnott's changes; loading Tnott after TGR will preserve the changes from both.
* C.Locklist, as MarkarthNepossHouse cell changes from being a single NPC, to a formlist of residents * C.MiscFlags, as MarkarthNepossHouse cell is not longer flagged as a public area * C.Owner, to reset ownership of MorthalThaumaturgistHouse and prevent locking issues with the new NPC * Keywords, as many Locations gained the keywords TGRWealthyHome and TGBusiness * Names, as a couple Locations had their FULL - Name record changed to match the name of the cell they contain, instead of a non-existant one.
The style suggestion was accepted. Five BashTags were also added. If there's additional adjustments, please advise. |
- Remove C.MiscFlags as its intended change should already be covered by usage of C.Owner tag - Remove extra newline at end of file
The suggestions are now included. I tried accepting the suggestions directly on this PR thread, but after clicking "Commit suggestion", I would get some error about the diff being updated and requiring a refresh, but no commit would have been added. So I manually committed on my local repo. |
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Yeah, it happens sometimes, not sure why. Looks good though, thanks!
Thieves Guild Requirements and Thieves' Night on the Town
Both plugins declare entries for MarkarthNepossHouse "Nepos's House" [CELL:00016DFB]
Thieves Guild Requirements adds a persistent reference. Thieves Night on the Town changes the cell's flags and locklist.
Both modifications play fine together, but loading TGR after Tnott will undo Tnott's changes; loading Tnott after TGR will preserve the changes from both.
If submission needs style cleaning / adjustment, please advise.