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Assessment 2

Documentation

TODO Manager

Story Line

Begin

  • Lee is a high school student feeling bored in repeated daily study. As usual Lee swiping through the mobile, noticing the news that a great amount of people been kidnapped overseas tempted by “recruiting well-paid work” which is scamming message from criminals.

  • As result they have been forced to do some telecommuting fraud and stuck by the criminals.

  • Lee make a comment, on the next day, he received a anonymous message on mobile said “You are qualified to be the beta player in the best game in the world”

  • Lee clicked on link and decide to have a try, and so the game start

World 1 - Supervisor, Wynn

  • Wynn has been stuck in ‘Company’ for one year, being sold by former criminal group by hundreds of dollar

  • Wynn came to the country ‘Miawadie’ for high-paid salary as ‘Company’ promised, however, his passport and mobile were seized and being forced to commit telecommuting crime for almost a year.

  • Wynn asked Lee for help, and Lee operate some trap and get down some the ‘Supervisor’ and saved him ultimately

World 2 - Hacker, Warren

  • Feeling fulfilment of his ability to help the victims out just by a game, Lee came to second world where his spotted Warren who is the guard of ‘Company’

  • After fighting at certain progress, Warren told his story of being phished by his greedy to ‘Company’ and being tortured several times before he made decision to work as their guard to prevent getting violence

  • On defeating the ‘Hacker’, Warren seems to escape from ‘Company’ while leaving a gun picked by Lee

World 3 - Carder, Young

  • Young was beaten by several enemies and yielding for help when Lee spot him on the third world

  • After fighting, Young confessed that he was a ‘Snaker’ working for ‘Company’ who responsible for attracting victims here

  • Young was working online making friends in game, and pretending to be generous giving expansive gaming gadgets in order to keep reliance to these targets. At some point Young will invite his target to travel with in ‘Miawadie’

  • After attracted victims here, he didn’t get reward as expected but forced to work to pay for thousands of debit

  • Lee fight against ‘Carder’ and get Young escaped

World 4 - Lauder, Joe

  • Young was beaten by several enemies and yielding for help when Lee spot him on the third world

  • After fighting, Young confessed that he was a ‘Snaker’ working for ‘Company’ who responsible for attracting victims here

  • Young was working online making friends in game, and pretending to be generous giving expansive gaming gadgets in order to keep reliance to these targets. At some point Young will invite his target to travel with in ‘Miawadie’

  • After attracted victims here, he didn’t get reward as expected but forced to work to pay for thousands of debit

  • Lee fight against ‘Carder’ and get Young escaped

Level Design

  • This game involves 4 levels set their themes as spring, summer, autumn and winter foreach takes about at least 2 minute gaming required regardless of conversation
  • The feature is unlock reaching higher level like gun in ‘Summer’ level left by Warren, grappling hook in world 3 level dropped by guards Their might be implemented with gun replacement placed in interval stages if the system not growing too complicated for me
  • There are points which are fragments to be collected. If all of points in each level collected there will be combined into a picture (showing in Gallery as rewards)

World 1

  • This level is supposed to be simplest one which I am planning to have a guidance showing on screen telling player make some movement and fighting – guide player to jump on a platform, counterattack an attack, beat one enemy there and flash to bypass a laser beam
  • I am planning to have some puzzle like Wynn had been locked aside a door and player are supposed to get the key kept by somebody to beaten

World 2

  • This level unlock grappling hook placed on certain platform on the way where play must get passed
  • There should be some platforms that are inaccessible without using grappling hook to encourage player using the feature
  • There are enemies shooting from a high position where player has to hook on ceil and able to shoot them, otherwise they are impossible to damage on
  • Point hidden somewhere inaccessible without using hook

World 3

  • This level is not planned to have special event but more base on conversation with Young
  • (If time permit) I might implement feature like switching around control on playing role as Young and Lee, doing cooperation to get Young out

World 4

  • This level includes small game to simulate Joe disguising as lady communicating and spamming the targets in social media
  • Complete the game by selecting option of words in communication, selecting right will increase the convincing points and in contract, decrease points until lose
  • Winning the game will get reward in HP recover and losing will is reverse

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