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47 changes: 16 additions & 31 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,41 +13,26 @@ Furnished Apartment Shell
* Open **qb-interior / client / main.lua** and replace ```CreateApartmentFurnished``` export with this code:
*
```lua
exports('CreateApartmentFurnished', function(spawn)
local objects = {}
local POIOffsets = {}
POIOffsets.exit = json.decode('{"x": 0.80353, "y": 1.94699, "z": 0.960894, "h": 270.76}')
POIOffsets.clothes = json.decode('{"x": -7.04442, "y": -2.97699, "z": 0.960894, "h": 181.75}')
POIOffsets.stash = json.decode('{"x": -3.04442, "y": 2.17699, "z": 0.960894, "h": 181.75}')
POIOffsets.logout = json.decode('{"x": 1.010176, "y": 2.29546, "z": 0.960894, "h": 91.18}')

local spawnPointX = 0.089353
local spawnPointY = -2.67699
local spawnPointZ = 0.760894
local spawnPointH = 270.76

DoScreenFadeOut(500)
while not IsScreenFadedOut() do
Wait(10)
end
RequestModel(`lev_apartment_shell`)
while not HasModelLoaded(`lev_apartment_shell`) do
Wait(3)
end
exports('CreateApartmentFurnished', function(spawn)

local house = CreateObject(`lev_apartment_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
FreezeEntityPosition(house, true)
objects[#objects+1] = house
TeleportToInterior(spawn.x + spawnPointX, spawn.y + spawnPointY, spawn.z + spawnPointZ, spawnPointH)
local exit = json.decode('{"x": -0.3308, "y": -2.4607, "z": 1.3895, "h": 273.6090}')

if IsNew then
local model = "lev_apartment_shell"
local obj = CreateShell(spawn, exit, model)
if obj and obj[2] then
obj[2].clothes = json.decode('{"x": -7.04442, "y": -2.97699, "z": 0.960894, "h": 181.75}')
obj[2].stash = json.decode('{"x": -0.221, "y": 0.1859, "z": 1.3895, "h": 90.00}')
obj[2].logout = json.decode('{"x": 0.9797, "y": 2.1922, "z": 1.4326, "h": 270}')
end
if IsNew then
SetTimeout(750, function()
TriggerEvent('qb-clothes:client:CreateFirstCharacter')
IsNew = false
TriggerEvent('qb-clothes:client:CreateFirstCharacter')
IsNew = false
end)
end
return { objects, POIOffsets }
end)
end
return { obj[1], obj[2] }
end)
```

## Optional
* If you want lighting effect that changes during night and day, go to **qb-apartments / client / main.lua** and find **local function EnterApartment(...)** and replace ```TriggerEvent('qb-weathersync:client:DisableSync')``` with ```TriggerEvent('qb-weathersync:client:EnableSync')```
Expand Down