Display bevy diagnostics on the window without any hassle.
What this can do:
- easy frame and entity dignostics
- add custom diagnostics
- change display of diagnostics on the fly
- toggle diagnostics easily
see the examples on how to do this.
This adds the framerate and frametime diagnostics to your window.
use bevy::prelude::*;
use bevy_screen_diagnostics::{ScreenDiagnosticsPlugin, ScreenFrameDiagnosticsPlugin};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(ScreenDiagnosticsPlugin::default())
.add_plugins(ScreenFrameDiagnosticsPlugin)
.add_startup_system(setup_camera)
.run();
}
fn setup_camera(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
}
The ScreenFrameDiagnosticsPlugin is a very simple plugin
bevy_screen_diagnostics provides the following bevy plugins:
- [
ScreenDiagnostics
] which offers the basic functionality of displaying diagnostics. - [
ScreenFrameDiagnosticsPlugin
] display the framerate and frametime (also adds the corresponding bevy diagnostic plugin) - [
ScreenEntityDiagnosticsPlugin
] display the amount of entities (also adds the corresponding bevy diagnostic plugin)
This crate uses bevy's default font (a stripped version of FiraCode) through the builtin-font
default feature.
You can provide your own font while initialising the ScreenDiagnosticsPlugin
by passing it a asset file path.
bevy | bevy_screen_diagnostics |
---|---|
0.14 | 0.6 |
0.13 | 0.5 |
0.12 | 0.4 |
0.11 | 0.3 |
0.10 | 0.2 |
0.9 | 0.1 |