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https: //github.com/PerlGameDev/SDL/pull/304 Signed-off-by: Haelwenn (lanodan) Monnier <[email protected]>
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,65 @@ | ||
From d734d03862d7dcc776bd2fa3ba662cdd5879b32e Mon Sep 17 00:00:00 2001 | ||
From: =?UTF-8?q?Petr=20P=C3=ADsa=C5=99?= <[email protected]> | ||
Source: https://github.com/PerlGameDev/SDL/pull/304 | ||
Date: Wed, 12 Jul 2023 17:55:27 +0200 | ||
Subject: [PATCH] Adapt to perl 5.37.1 | ||
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Perl 5.37.1 removed a deprecated sv_nv() macro and SDL fails to build | ||
with Perl 5.38.0: | ||
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lib/SDLx/Controller/Interface.xs:60:26: error: implicit declaration of function 'sv_nv' | ||
60 | out->dv_x = sv_nv(temp); | ||
| ^~~~~ | ||
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Users are advised to use SvNVx() macro instead. SvNVx() seems to have been | ||
available all the time (it predates a commit from 1993-10-07). | ||
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This patch does that. | ||
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https://github.com/PerlGameDev/SDL/issues/303 | ||
--- | ||
src/SDLx/Controller/Interface.xs | 12 ++++++------ | ||
1 file changed, 6 insertions(+), 6 deletions(-) | ||
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diff --git a/src/SDLx/Controller/Interface.xs b/src/SDLx/Controller/Interface.xs | ||
index 3dc202b7..d326c885 100644 | ||
--- a/src/SDLx/Controller/Interface.xs | ||
+++ b/src/SDLx/Controller/Interface.xs | ||
@@ -57,15 +57,15 @@ void evaluate(SDLx_Interface *obj, SDLx_Derivative *out, SDLx_State *initial, fl | ||
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SV *temp; | ||
temp = av_pop(accel); | ||
- out->dv_x = sv_nv(temp); | ||
+ out->dv_x = SvNVx(temp); | ||
SvREFCNT_dec(temp); | ||
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temp = av_pop(accel); | ||
- out->dv_y = sv_nv(temp); | ||
+ out->dv_y = SvNVx(temp); | ||
SvREFCNT_dec(temp); | ||
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temp = av_pop(accel); | ||
- out->dang_v = sv_nv(temp); | ||
+ out->dang_v = SvNVx(temp); | ||
SvREFCNT_dec(temp); | ||
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SvREFCNT_dec((SV *)accel); | ||
@@ -90,15 +90,15 @@ void evaluate_dt(SDLx_Interface *obj, SDLx_Derivative *out, SDLx_State *initial, | ||
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SV *temp; | ||
temp = av_pop(accel); | ||
- out->dv_x = sv_nv(temp); | ||
+ out->dv_x = SvNVx(temp); | ||
SvREFCNT_dec(temp); | ||
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temp = av_pop(accel); | ||
- out->dv_y = sv_nv(temp); | ||
+ out->dv_y = SvNVx(temp); | ||
SvREFCNT_dec(temp); | ||
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temp = av_pop(accel); | ||
- out->dang_v = sv_nv(temp); | ||
+ out->dang_v = SvNVx(temp); | ||
SvREFCNT_dec(temp); | ||
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SvREFCNT_dec((SV *)accel); |