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Feature: FreeLook Module #127
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d111c75
Add FreeLook Module
IceTank f8f0f60
Change default Enable Yaw setting to false to not confuse people
IceTank d971277
Code cleanup
IceTank 04802dc
Update CameraMixin documentation
IceTank 48ea85b
Merge branch '1.21.5' into feature/freelook-module
emyfops af0f4aa
nit
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83 changes: 83 additions & 0 deletions
83
common/src/main/kotlin/com/lambda/module/modules/render/FreeLook.kt
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,83 @@ | ||
| /* | ||
| * Copyright 2025 Lambda | ||
| * | ||
| * This program is free software: you can redistribute it and/or modify | ||
| * it under the terms of the GNU General Public License as published by | ||
| * the Free Software Foundation, either version 3 of the License, or | ||
| * (at your option) any later version. | ||
| * | ||
| * This program is distributed in the hope that it will be useful, | ||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| * GNU General Public License for more details. | ||
| * | ||
| * You should have received a copy of the GNU General Public License | ||
| * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| */ | ||
|
|
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| package com.lambda.module.modules.render | ||
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| import com.lambda.Lambda | ||
| import com.lambda.event.events.PlayerEvent | ||
| import com.lambda.event.listener.SafeListener.Companion.listen | ||
| import com.lambda.interaction.request.rotation.Rotation | ||
| import com.lambda.module.Module | ||
| import com.lambda.module.tag.ModuleTag | ||
| import com.lambda.util.extension.rotation | ||
| import net.minecraft.client.option.Perspective | ||
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| object FreeLook : Module( | ||
| name = "FreeLook", | ||
| description = "Allows you to look around freely while moving", | ||
| defaultTags = setOf(ModuleTag.PLAYER) | ||
| ) { | ||
| val enableYaw by setting("Enable Yaw", false, "Don't effect pitch if enabled") | ||
| val enablePitch by setting("Enable Pitch", false, "Don't effect yaw if enabled") | ||
| val togglePerspective by setting("Toggle Perspective", true, "Toggle perspective when enabling FreeLook") | ||
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| var camera: Rotation = Rotation.ZERO | ||
| var previousPerspective: Perspective = Perspective.FIRST_PERSON | ||
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| /** | ||
| * @see net.minecraft.entity.Entity.changeLookDirection | ||
| */ | ||
| private const val SENSITIVITY_FACTOR = 0.15 | ||
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| @JvmStatic | ||
| fun updateCam() { | ||
| Lambda.mc.gameRenderer.apply { | ||
| camera.setRotation(FreeLook.camera.yawF, FreeLook.camera.pitchF) | ||
| } | ||
| } | ||
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| init { | ||
| previousPerspective = Lambda.mc.options.perspective | ||
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| onEnable { | ||
| camera = player.rotation | ||
| previousPerspective = mc.options.perspective | ||
| if (togglePerspective) mc.options.perspective = Perspective.THIRD_PERSON_BACK | ||
| } | ||
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| onDisable { | ||
| updateCam() | ||
| mc.options.perspective = previousPerspective | ||
| } | ||
|
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| listen<PlayerEvent.ChangeLookDirection> { | ||
| if (!isEnabled) return@listen | ||
| camera = camera.withDelta( | ||
| it.deltaYaw * SENSITIVITY_FACTOR, | ||
| it.deltaPitch * SENSITIVITY_FACTOR | ||
| ) | ||
| if (enablePitch) { | ||
| player.pitch = camera.pitchF | ||
| } | ||
| if (enableYaw) { | ||
| player.yaw = camera.yawF | ||
| } | ||
| it.cancel() | ||
| } | ||
| } | ||
| } |
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Could you add a snippet of the modified method ? Check other mixins for an example
This is crucial for mixin updates on new versions
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Do you mean the original source?
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Yes, look at other mixins for an example
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Will do