xeno
at its core is a simple Python dependency injection framework. Use it when
you need to manage complex inter-object dependencies in a clean way. For the
merits of dependency injection and IOC, see
https://en.wikipedia.org/wiki/Dependency_injection.
xeno
should feel pretty familiar to users of Google Guice in Java, as it
is somewhat similar, although it is less focused on type names and more
on named resources and parameter injection.
xeno
also offers xeno.build
, a build automation framework built atop the core
dependency injection inspired by Invoke. It is
intended to come with batteries-included tools for making C/C++ projects,
executing shell scripts, batching, and more. It is built on the concept of
composable "recipes", which are generic instructions for building different
types of filesystem targets.
Installation is simple. With python3-pip, do the following:
$ sudo pip install -e .
Or, to install the latest version available on PyPI:
$ sudo pip install xeno
To use xeno.build
to build a simple C software project, first create a file
called build.py
in your repo (it can be called anything, but this is
customary). Follow this template example for guidance:
#!/usr/bin/env python3
from xeno.build import *
# TODO: Add recipes, providers, and tasks here.
build()
Then, you can import the compile
recipe from xeno.recipes.c
:
from xeno.recipes.c import compile, ENV
ENV
here is the default environment variables that compile
will use by
default. It defaults to using clang
to compile C projects, you can change
that here, and you can add additional compile-time flags. The ENV
object is
of type xeno.shell.Environment
, which allows for some complex shlex-based
joining and recombining of flags, such that you can additively compose the
enviornment with defaults and/or what may be specified outside the build script.
You can also provide your own environment variables via the env=
parameter to
compile
.
ENV['CC'] = 'gcc'
ENV += dict(
LDFLAGS='-g'
)
Let's create a provider that lists all of our source files and another that
lists our headers. This will be useful for defining our tasks and using the
compile
recipe.
from pathlib import Path
@provide
def source_files():
return Path.cwd().glob("src/*.c")
@provide
def header_files():
return Path.cwd().glob("include/*.h")
Next, let's define a single default task that builds our program.
@task(default=True)
def executable(source_files, header_files):
return compile(source_files, target="my_program", headers=header_files)
compile
can take iterables of source files and/or combinations of strings and
lists in *args
. In this case, we elected to specify a target name for the
program. If this wasn't the case, the name of the resulting target would be
based on the name of the first source file. This is ideal if there is only one
source being provided or if the main source file is always provided first and is
the desired name of the executable, but in this case it would be whatever came
first in the directory order which isn't deterministic or ideal.
Specifying the headers=
parameter here links the recipe to our header files
as static file dependencies. If these files change, the recipe is acknowledged
to be outdated
, and will be rebuilt the next time the build script is run even
if an executable target already exists.
That's it! Let's put it all together, and then we'll have a build script for our program.
#!/usr/bin/env python3
from xeno.build import *
from xeno.recipes.c import compile, ENV
from pathlib import Path
ENV['CC'] = 'gcc'
ENV += dict(
LDFLAGS='-g'
)
@provide
def source_files():
return Path.cwd().glob("src/*.c")
@provide
def header_files():
return Path.cwd().glob("include/*.h")
build()
Mark this script as executable and run it as ./build.py
, or use python build.py
. Be sure to check out ./build.py --help
for a list of command line
options and running modes. xeno.build
is smart and can create addressable
targets from a variety of different nested recipe construction scenarios, so
build more complex scripts and try out ./build.py -L
to see them all!
Watch this space for more in-depth documentation to come in the near future.
To use xeno
as a dependency injection framework, you need to create a
xeno.Injector and provide it with modules. These modules are regular
Python objects with methods marked with the @xeno.provider
annotation. This annotation tells the Injector
that this method
provides a named resource, the same name as the method marked with
@provider
. These methods should either take no parameters (other
than self
), or take named parameters which refer to other resources
by name, i.e. the providers can also be injected with other resources in
order to build a dependency chain.
Once you have an Injector
full of resources, you can use it to
inject instances, functions, or methods with resources.
To create a new object instance by injecting resources into its
constructor, use Injector.create(clazz)
, where clazz
is the
class which you would like to instantiate. The constructor of this class
is called, and all named parameters in the constructor are treated as
resource references. Once the object is instantiated, any methods marked
with @inject
are invoked with named resources provided.
Resources can be injected into normal functions, bound methods, or
existing object instances via Injector.inject(obj)
. If the parameter
is an object instance, it is scanned for methods marked with @inject
and these methods are invoked with named resources provided.
In this simple example, we inject an output stream into an object.
import sys
from xeno import *
class OutputStreamModule:
@provide
def output_stream(self):
return sys.stdout
class VersionWriter:
def __init__(self, output_stream):
self.output_stream = output_stream
def write_version(self):
print('The python version is %s' % sys.version_info,
file=self.output_stream)
injector = Injector(OutputStreamModule())
writer = injector.create(VersionWriter)
writer.write_version()
Checkout test.py
in the git repo for more usage examples.
xeno.build
targets can now receive arguments! All args after a lone '@' arg are packed into an implicitargv
resource that can be injected into targets automatically.- Fixed broken
run_as
functionality inShellRecipe
.
- Add a
**kwargs
pass-thru forxeno.shell.check()
for passing args tosubprocess.check_output()
.
- Allow recipe factories to return empty results as None (or no explicit return value).
- Improvements to the busy spinner: it now loops through pending recipe sigils to let the user know what is blocking in the build.
- Improved xeno.recipes.checkout() now opens
build.py
and checks its Python AST for references to "xeno" before trying to run "./build.py deps" if "build.py" is present in the resulting repository.
- Add a
update()
override toxeno.shell.Environment
which takes the same arguments asselect()
but updates the dictionary in-place instead of making and returning a new one.
- Lift various build recipes from different projects into a
"batteries-included" set of build tools under
xeno.recipes.**
. - New enriched focus on backwards compatibility between minor versons.
- Restructuring and refactoring,
xeno.cookbook
is deprecated. - From now on, legacy features will be marked as deprecated and made to continue to work until the next major version, during which they will be removed.
- Changes to support Python 3.10, older versions are now deprecated.
- Allow recipes to be specified with glob-style wildcards, as per
fnmatch
.
- Deprecate
@recipe
factory decorator for@factory
. - Allow recipes to specify a
setup
recipe, which is not part of the recipe inputs or outputs but is needed to fulfill the task.
- All recipe resources are loaded before targets are determined.
- Recipe names are now valid targets for a build.
- Fixed a bug where build would continue resolving with outdated results.
- Added
@recipe
decorator toxeno.build
to denote recipe functions.
- Added experimental
xeno.build
module, a declarative build system driven by IOC. - Added
xeno.color
offering basic ANSI color and terminal control.
- Allow methods to be decorated with
@injector.provide
, eliminating the need for modules in some simple usage scenarios.
- Split
Injector
intoAsyncInjector
andSyncInjector
to allow injection to be performed in context of another event loop if async providers are not used. - Fixed
AsyncInjector
to actually support asynchronous resolution of dependencies.
- Added
Injector.get_ordered_dependencies
to get a breadth first list of dependencies in the order they are built.
BACKWARDS INCOMPATIBLE CHANGE
- Removed support for parameter annotation aliases. Use
@alias
on methods instead. This was removed to allowxeno
code to play nicely with PEP 484 type hinting.
- Add ClassAttributes.for_object convenience method
BACKWARDS INCOMPATIBLE CHANGE
- Provide injection interceptors with an alias map for the given param map.
- This change breaks all existing injection interceptors until the new param is added.
- Allow decorated/wrapped methods to be properly injected if their
'params'
method attribute is carried forward.
- The
Injector
now adds a'resource-name'
attribute to resource methods allowing the inspection of a resource's full canonical name at runtime.
- Bugfix release: Remove support for implicit asynchronous resolution of dependencies. Providers can still be async, in order to await some other set of coroutines, but can no longer themselves be run in sync. The benefits do not outweigh the complexity of bugs and timing concerns introduced by this approach.
- Added
Injector.provide_async()
. Note that resource are always run within an event loop and should not useinject()
,provide()
, orrequire()
directly, instead they should useinject_async()
,provide_async()
, andrequire_async()
to dynamically modify resources.
- Added
Injector.scan_resources()
to allow users to scan for resource names with the given attributes. - Added
Attributes.merge()
to assist with passing attributes down to functions which are wrapped in a decorator. - Added
MethodAttributes.wraps()
static decorator to summarize a common use case of attribute merging. - Added
MethodAttributes.add()
as a simple static decorator to add attribute values to a method's attributes.
- Dropped support for deprecated
Namespace.enumerate()
in favor ofNamespace.get_leaves()
.
- Added support for asyncio-based concurrency and async provider coroutines with per-injector event loops (
injector.loop
).
- Expose the Injector's Namespace object via
Injector.get_namespace()
. This is useful for users who want to list the contents of namespaces.
- Allow multiple resource names to be provided to
Injector.get_dependency_graph()
.
BACKWARDS INCOMPATIBLE CHANGE
- Change the default namespace separator and breakout symbol to '/'
Code using the old namespace separator can be made to work by overriding the value of xeno.Namespace.SEP:
import xeno
xeno.Namespace.SEP = '::'
- Allow names prefixed with
::
to escape their module's namespace, e.g.::top_level_item
- Add
@const()
module annotation for value-based resources - Add
Injector.get_dependency_tree()
to fetch a tree of dependency names for a given resource name.
- Add
MissingResourceError
andMissingDependencyError
exception types.
- Major update, adding support for namespaces, aliases, and inline resource parameter aliases. See the unit tests in test.py for examples.
- Added
@namespace('Name')
decorator for modules to specify that all resources defined in the module should be scoped within 'Name::'. - Added
@name('alt-name')
to allow resources to be named something other than the name of the function that defines them. - Added
@alias('alt-name', 'name')
to allow a resource to be renamed within either the scope of a single resource or a whole module. - Added
@using('NamespaceName')
to allow the contents of the given namespace to be automatically aliases into either the scope of a single resource or a whole module. - Added support for resource function annotations via PEP 3107 to allow
inline aliases, e.g.
def my_resource(name: 'Name::something-important'):
- Added
- Changed how
xeno.MethodAttributes
works: it now holds a map of attributes and provides methodsget()
,put()
, andcheck()
- Added injection interceptors
- Refactored method tagging to use
xeno.MethodAttributes
instead of named object attributes to make attribute tagging more flexible and usable by the outside world, e.g. for the new injectors.
- Added cycle detection.
- Have the injector offer itself as a named resource named 'injector'.