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Fixes and improvements for CI, sprite resizing, and database creation***
***Added offline testing case in main.go for full project run*** ***Total Time for full offline test: 4.360724434016666 minutes*** ***See "next features" section for remaining work
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@@ -3,7 +3,15 @@ | |
- Once this is fixed, have the CI run a batch (not just video) | ||
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# PULL REQUESTS AND CONTRIBUTERS | ||
- feel free to contact [email protected] for any questions | ||
- feel free to contact me at [email protected] for any questions | ||
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# WISH LIST | ||
- Better CI tools which work with raylib | ||
- Raylib sprite resize | ||
- Goroutine database creation | ||
- Fix issue with crashing while processing large batches (see known bugs) | ||
- Generate docs | ||
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# BLOG: | ||
March 01 2024: | ||
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@@ -36,4 +44,9 @@ March 11 2024: | |
Was pretty tired on friday so made some less than stellar decisions with the batch processing. Refactored today and it's much better. | ||
However, there seems to be a memory leak (or something) that causes the program to crash after processing many sprites, especially at a higher "reslolution" (meaning, confusingly, a lower sprite resolution, thus more sprites per image) | ||
Adding After Effects switcher. | ||
Upon further investigation, it does not appear to be a memory leak. It just crashes at some point. | ||
Upon further investigation, it does not appear to be a memory leak. It just crashes at some point. | ||
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Github actions do not take in raylib, so built out an offline testing case in main which runs the whole project from no resized sprites or database to a final image. | ||
Total Time for full offline test: 4.360724434016666 minutes | ||
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Calling it for now as I want to go work on some other projects but there's still some work to be done (see "next features" section) |
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