Redesign the Scenes tab around the screen and a search-first picker - #5
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The rail's header names the workspace until a scene is applied, then the scene with how many apps are placed. Saved scenes are cards like the layout list, with the apps drawn in their zones; the row applies and the delete shows on hover. One ZONES list replaces CONTENT, ZONE and CHANGE TO, with zones named by position. The picker under the selected zone filters as you type and takes the keys: Enter assigns, arrows pick, digits select zones, Esc clears. It shows app icons and groups open windows with their titles, remote desktops, and installed apps. Zone cards show what they hold with icon, name and state, preview a hovered match, offer Change, Clear and Retry, and outline zones that need attention. The catalog lists each app's icon and each saved scene's sources, and skips placeholder window classes. The pane keeps its lists by value so the catalog poll does not rebuild rows.
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The Scenes tab read as a settings form: a long flat app list with a repeated trait on every row, three sections describing the selected zone, and a header that announced "No scene". This makes the screen the primary surface and the rail a picker.
@@startup_wm_class. Icons resolve through Quickshell's icon provider, with a desktop-entry lookup for window classes. The pane keeps its app, scene and open-window lists by value so the two-second catalog poll no longer rebuilds rows.Overlay IPC gains
search,pick,hoverandfocusSearch;statereportsqueryandmatches. docs/SCENES.md and the changelog describe the new tab.Validation: all local Lua, Python, and JavaScript CI suites passed, including new tests for the header, progress, picker helpers, position labels, and the placeholder filter; git diff --check and the manifest check passed. ShellCheck is unavailable locally; GitHub CI supplies it and the required native Windows display-policy check. Verified live on the shell: search plus Enter, digit selection in both focus states, the hover preview, position labels, an Empty assignment, an app assignment ending in needs-attention, save, delete, restore, and Esc handling.