This repository was archived by the owner on Apr 19, 2026. It is now read-only.
Releases: jannispkz/sharedeverything
Releases · jannispkz/sharedeverything
1.3 - Leaderboard and history
1.2 - Powdered snow
- Added powdered snow sync
- Added some more status effect syncs that made sense
1.1.1
1.1 - Air, Fire and fixes
🆕 Major New Features
🫧 Shared Air/Oxygen System (/gamerule shareAir)
- Synchronized breathing - All players share the same air supply
- Underwater mechanics:
- Air depletes faster when multiple players are underwater
- Drowning damage affects the whole team through shared health
- Players not underwater still see shared air level (bubbles)
- Air regeneration when all players are above water
- Strategic coordination required for underwater exploration
🔥 Shared Fire System (/gamerule shareFire)
- Synchronized burning - When one player catches fire, all players burn
- Shared fire duration - Longest fire time applies to all players
- Smart extinguishing - Water/rain extinguishes fire for everyone
- Fire damage management - Prevents duplicate fire damage
- Natural vs managed fire distinction for proper damage handling
🐛 Bug Fixes
🏥 Respawn System Overhaul
- Fixed respawn health/hunger bug - Players now always respawn with full health and hunger
- Cross-dimension death sounds - Death audio now plays correctly when dying in Nether/End
- Improved audio timing - Death sounds no longer get overridden by dimension travel sounds
- Shared component sync - All shared values (health, hunger, air, fire) properly reset on respawn
1.0 - Initial release
happiness
🔄 Additional Sharing Options
- Shared Status Effects (
/gamerule shareStatusEffects) - All players receive the same potion effects with synchronized duration and amplifier - Shared Experience (
/gamerule shareExperience) - XP orbs collected by one player benefit all, shared XP levels and points - Shared Ender Pearls (
/gamerule shareEnderPearls) - When one player uses an ender pearl, all players teleport together across dimensions
🎮 Core Speedrun System
- Countdown Timer (
/countdownstart,/countdownstop) - Displays persistent timer in action bar, kills all players and resets them at spawn - Pre-countdown Effects - Applies blindness, slowness, and mining fatigue during 5-second pre-countdown
- Timer Start - Shows "Timer lööft" when starting with goat horn sound
- Persistent Glowing - Glowing effect on all players reapplied every 3 seconds (milk-proof)
- Inventory Clearing - Clears player inventories on countdown start to prevent item hoarding
📊 Real-time Damage Feed
- Sidebar Display - Real-time damage tracking on the right side of screen
- Last 8 Events - Shows recent damage across all players
- Format:
PlayerName took X damage from Source - Color Progression - Red (fresh) → Gray (recent) → Dark Gray (old)
- Smart Display - Auto-removes after 6 seconds, hides when empty
- Reset Command -
/resetscoreboardto clear the feed
☠️ Enhanced Death System
- Team Death Logic - Death only triggers team wipe during active countdown
- Cross-Dimension Sync - Deaths work correctly from any dimension (Nether, End, Overworld)
- Death Title - "EVERYONE DIED" with wither spawn sound
- Death Statistics - Shows deaths, kills, damage dealt/taken, distance walked for each player
- Auto World Reset - Automatic world deletion 30 seconds after team death
- Improved Audio - Death sound plays reliably after respawn with higher volume
🐉 Ender Dragon Victory Celebration
Only triggers if countdown timer was active!
Epic Victory Sequence:
- Victory Title - "DRAGON DEFEATED!" golden title displayed for 15 seconds
- Completion Time - Shows exact speedrun completion time
- Audio Celebration - Pigstep music plays from End center (0, 68, 0) + goat horn victory sound
- Fireworks Show - Random colorful fireworks every 0.5 seconds for 10 seconds around all players
- Statistics Display - Comprehensive stats with MVP player identification
Player Protection During Victory:
- Creative Mode - All players automatically switched to creative
- Regeneration 100 - Instant healing effect
- Resistance 100 - Complete damage immunity
- Glowing Effect - Enhanced visibility
- Fall Damage Disabled - No fall damage during celebration
- Milk-Proof Effects - All effects reapplied every 2 seconds
- Death Immunity - Deaths during victory don't trigger run reset
End Portal Prevention:
- No Portal Spawn - End portal doesn't appear after dragon death
- Extended Celebration - Players stay in The End for full victory experience
World Preservation:
- Victory Worlds Saved - Successful runs rename world to
victory_{timestamp} - Failed Runs Deleted - Death/reset runs delete world completely
- 60-Second Countdown - Action bar countdown before server reset
📝 Utility Commands
- Coordinate Sharing (
/coords <label>) - Share coordinates with all players, displays as blue text with dimension indicator - Force Reset (
/reset) - Immediate world deletion and server restart (no confirmation) - Scoreboard Reset (
/resetscoreboard) - Clear damage feed display
🔧 Technical Improvements
- Cross-Dimension Tab List - Player names update correctly across all dimensions
- Enhanced Audio System - Sounds play correctly from any dimension with proper timing
- Smart Shutdown Manager - Proper world cleanup with victory vs death distinction
- Component Synchronization - Enhanced synchronization of all shared components
- State Management - Proper countdown and victory state tracking
⚠️ Important Notes
- Built and tested for server-side only (client-side functionality not tested)
- Auto world deletion features - use with caution!
- Victory worlds accumulate as
victory_{timestamp}folders