[Question] Lack of temporal coherency results in teleportation of a custom robot #3862
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I'm working on a custom humanoid robot defined in a teleportation.mp4However, after switching from the H1 model to my custom humanoid, the simulation becomes unstable with a noticeable lack of temporal coherency. After a few simulation steps (or immediately after reset), the robot behaves unpredictably:
These issues appear inconsistently - sometimes the simulation runs stably for a few seconds before diverging. Questions
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Replies: 1 comment
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Thank you for posting this. It's a great post for our Discussions section, I'll move it there for follow up. Here is a summary that to consider, may be of help. Please share the version of your Isaac Lab and Isaac Sim, as we are moving quickly across releases and you may be hitting a migration issue. Recommended PhysX Parameters for Articulated Humanoids
Workflow to Validate URDF Files Before Import
Self-collision in Humanoid Training
PhysX Diagnostic Tools for Overlapping Collisions/Penetrations
Footnotes
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Beta Was this translation helpful? Give feedback.
Thank you for posting this. It's a great post for our Discussions section, I'll move it there for follow up. Here is a summary that to consider, may be of help. Please share the version of your Isaac Lab and Isaac Sim, as we are moving quickly across releases and you may be hitting a migration issue.
Recommended PhysX Parameters for Articulated Humanoids
num_position_iterations(e.g., 8–16) andnum_velocity_iterations(e.g., 2–4) for humanoids to improve stability under high-contact and stacking scenarios. The default for simpler robots (6/1) often needs to be doubled for complex humanoids.1contact_offsetandrest_of…