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102 changes: 98 additions & 4 deletions src/viking.js
Original file line number Diff line number Diff line change
@@ -1,11 +1,105 @@
// Soldier
class Soldier {}
class Soldier {
constructor(health, strength) {
this.health = health;
this.strength = strength;
}
attack() {
return this.strength;
}
receiveDamage(damage) {
this.health -= damage;
}
}

// Viking
class Viking {}
class Viking extends Soldier {
constructor(name, health, strength) {
super(health, strength);
this.name = name;
}
receiveDamage(damage) {
this.health -= damage;
return this.health > 0
? `${this.name} has received ${damage} points of damage`
: `${this.name} has died in act of combat`;
}
battleCry() {
return "Odin Owns You All!";
}
}

// Saxon
class Saxon {}
class Saxon extends Soldier {
receiveDamage(damage) {
this.health -= damage;
return this.health > 0
? `A Saxon has received ${damage} points of damage`
: `A Saxon has died in combat`;
}
}

// War
class War {}
class War {
constructor() {
this.vikingArmy = [];
this.saxonArmy = [];
}
addViking(viking) {
this.vikingArmy.push(viking);
}
addSaxon(saxon) {
this.saxonArmy.push(saxon);
}
vikingAttack() {
let amountVikingArmy = this.vikingArmy.length;
let randomIndexOfSelectedViking = Math.floor(
Math.random() * amountVikingArmy
);

let amountSaxonArmy = this.saxonArmy.length;
let randomIndexOfSelectedSaxon = Math.floor(
Math.random() * amountSaxonArmy
);

let resultOfTheAttack = this.saxonArmy[
randomIndexOfSelectedSaxon
].receiveDamage(this.vikingArmy[randomIndexOfSelectedViking].strength);

if (this.saxonArmy[randomIndexOfSelectedSaxon].health <= 0) {
this.saxonArmy.splice(randomIndexOfSelectedSaxon, 1);
}

return resultOfTheAttack;
}
saxonAttack() {
let amountVikingArmy = this.vikingArmy.length;
let randomIndexOfSelectedViking = Math.floor(
Math.random() * amountVikingArmy
);

let amountSaxonArmy = this.saxonArmy.length;
let randomIndexOfSelectedSaxon = Math.floor(
Math.random() * amountSaxonArmy
);

let resultOfTheAttack = this.vikingArmy[
randomIndexOfSelectedViking
].receiveDamage(this.saxonArmy[randomIndexOfSelectedSaxon].strength);
if (this.vikingArmy[randomIndexOfSelectedViking].health <= 0) {
this.vikingArmy.splice(randomIndexOfSelectedViking, 1);
}
return resultOfTheAttack;
}
showStatus() {
if (this.saxonArmy.length >= 1 && this.vikingArmy.length >= 1) {
return "Vikings and Saxons are still in the thick of battle.";
}
if (this.saxonArmy.length === 0) {
return "Vikings have won the war of the century!";
}
if (this.vikingArmy.length === 0) {
return "Saxons have fought for their lives and survived another day...";
}
}
}