Setup instructions
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Pull the project:
git clone https://github.com/infernoplus/JortPob.git -
Open the project in your IDE of choice. I use VS 2022 so that's what I'd recommend for simplicity.
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Copy the file "settings.example.json" and rename it to "settings.json". This is an untracked file for personal settings.
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Install ModEngine3 with the installer: https://www.nexusmods.com/eldenringnightreign/mods/213?tab=description
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Make a new file called
elden-scrolls.me3and in the same folder make amodsfolder, open it in a text editor and use this profile.
profileVersion = 'v1'
[[supports]]
game = 'elden-ring'
[[packages]]
id = 'elden-scrolls'
source = 'mods\'
[[natives]]
path = 'mods\regbinmeme.dll'-
Download this dll that skips regulation.bin file size checks at startup. This is only avaiable in the
?ServerName?Discord, and theElden Scrolls DevDiscord, for now. Without this the game fails to load. Add it to themodsfolder you created above. https://cdn.discordapp.com/attachments/1410970950895403040/1411525175802990794/regbinmeme.dll?ex=68c17f02&is=68c02d82&hm=ad33ccf3fda7c3acb4b20f15c630b47cdb3128f6649a64c419efd9ce9eb860b7& -
Download the AudioKinetic Launcher here. This will require to to create a (free) account.
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Install the Wwise
Authoringpackage for theMicrosoft > Windowsplatform. Make note of the target directory.
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Update the value of
WWISE_PATHinsettings.jsonto point at the location of thebinof theAuthoringtools. It will look something likeC:\Audiokinetic\Wwise2024.1.8.8898\Authoring\x64\Release\bin\. -
Edit the settings file and set the paths to your game folders. Here is Nords for reference. Make sure the OUTPUT_PATH goes to the mods folder you just set up.
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Download BSAUnpacker from nexus: https://www.nexusmods.com/skyrimspecialedition/mods/974
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Run BSAUnpacker, load the Morrowind.BSA from data files and then hit extract all and tell it to ouput to the
Morrowind/Data Filesfolder. If done correctly you will have a bunch files inMorrowind/Data Files/Mesheslike this:
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Download UXM and unpack all of Elden Ring. JortPob pulls many sources from the unpacked Elden Ring files. https://github.com/Nordgaren/UXM-Selective-Unpack
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Run the project in your IDE. It will take a while to build.
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Double click the
elden-scrolls.me3file to run the game. There is a debug warp area in the Stranded Graveyard. You can create a new character and do the tutorial to get there. Using existing characters probably won't work well.
You can use Elden Ring Debug Tool or the TGA Table to warp to the Stranded Graveyard and spawn items in. The latter requires Cheat Engine.
