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Setup instructions

  1. Pull the project: git clone https://github.com/infernoplus/JortPob.git

  2. Open the project in your IDE of choice. I use VS 2022 so that's what I'd recommend for simplicity.

  3. Copy the file "settings.example.json" and rename it to "settings.json". This is an untracked file for personal settings.

  4. Install ModEngine3 with the installer: https://www.nexusmods.com/eldenringnightreign/mods/213?tab=description

  5. Make a new file called elden-scrolls.me3 and in the same folder make a mods folder, open it in a text editor and use this profile.

profileVersion = 'v1'
[[supports]]
game = 'elden-ring'

[[packages]]
id = 'elden-scrolls'
source = 'mods\'

[[natives]]
path = 'mods\regbinmeme.dll'

Pic for reference: image

  1. Download this dll that skips regulation.bin file size checks at startup. This is only avaiable in the ?ServerName? Discord, and the Elden Scrolls Dev Discord, for now. Without this the game fails to load. Add it to the mods folder you created above. https://cdn.discordapp.com/attachments/1410970950895403040/1411525175802990794/regbinmeme.dll?ex=68c17f02&is=68c02d82&hm=ad33ccf3fda7c3acb4b20f15c630b47cdb3128f6649a64c419efd9ce9eb860b7&

  2. Download the AudioKinetic Launcher here. This will require to to create a (free) account.

  3. Install the Wwise Authoring package for the Microsoft > Windows platform. Make note of the target directory.

image
  1. Update the value of WWISE_PATH in settings.json to point at the location of the bin of the Authoring tools. It will look something like C:\Audiokinetic\Wwise2024.1.8.8898\Authoring\x64\Release\bin\.

  2. Edit the settings file and set the paths to your game folders. Here is Nords for reference. Make sure the OUTPUT_PATH goes to the mods folder you just set up.

image
  1. Download BSAUnpacker from nexus: https://www.nexusmods.com/skyrimspecialedition/mods/974

  2. Run BSAUnpacker, load the Morrowind.BSA from data files and then hit extract all and tell it to ouput to the Morrowind/Data Files folder. If done correctly you will have a bunch files in Morrowind/Data Files/Meshes like this:

image
  1. Download UXM and unpack all of Elden Ring. JortPob pulls many sources from the unpacked Elden Ring files. https://github.com/Nordgaren/UXM-Selective-Unpack

  2. Run the project in your IDE. It will take a while to build.

  3. Double click the elden-scrolls.me3 file to run the game. There is a debug warp area in the Stranded Graveyard. You can create a new character and do the tutorial to get there. Using existing characters probably won't work well.

You can use Elden Ring Debug Tool or the TGA Table to warp to the Stranded Graveyard and spawn items in. The latter requires Cheat Engine.

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PortJob port to Elden Ring. Triple ported port.

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