Wiring style for blueprint and material editors in Unreal Engine 4
Electronic Nodes can be bought from the Unreal Engine marketplace. Once you buy it, it will be automatically downloaded with compatible engine version.
You can find help on how to configure and use the plugin on the wiki: Getting started You can find answers for frequently questions on the wiki: FAQ
Engine Version | Plugin Version | Support |
---|---|---|
UE 4.20 | EN 1.1 | ❎* |
UE 4.21 | EN 2.2 | ❎* |
UE 4.22 | EN 2.2 | ❎* |
UE 4.23 | EN 2.2 | ❎* |
UE 4.24 | EN 2.4 | ❎* |
UE 4.25 | EN 3.5 | ❎* |
UE 4.26 | EN 3.6 | ❎* |
UE 4.27 | EN 3.6 | ❎* |
UE 5.00 | EN 3.7 | ❎* |
UE 5.01 | EN 3.7 | ❎* |
UE 5.02 | EN 3.9 | ✅ |
UE 5.03 | EN 3.11 | ✅ |
UE 5.04 | EN 3.14 | ✅ |
(* those versions will not receive updates, as Epic Game does not allow it for versions before the 3 last ones)
Version 3.14
Version 3.13
Version 3.12
Version 3.11
Version 3.10
- Features:
- Fix 5.3 compatibility (issue)
Version 3.9
- Features:
- Fix bubbles on animation blueprints (again) (issue)
Version 3.8
- Features:
- Add spline type selection for wires bellow min distance (issue)
Version 3.7
- Bugfixes:
- Fix 5.1 compatibility (issue)
Version 3.6
- Bugfixes:
- Fix master activation with hotreload (issue)
Version 3.5
- Features:
- Add custom graph support (issue)
Version 3.4
Version 3.3
Version 3.2
Version 3.1
Version 3.0
- Features:
- Bugfixes:
- Add missing ModuleInterface header (issue)
Version 2.9
- Features:
- Add a fallback setting to force activation wherever it can
- Bugfixes:
- Re-add widget graphs
Version 2.8
- Bugfixes:
- Re-add the animation graphs
Version 2.7
- Features:
- Add compatibility with Unreal Engine 4.26
- Remove useless headers and files
Version 2.6
- Features:
- Add compatibility with VoxelPlugin
- Add shortcut to master activate/deactivate
Version 2.5
- Bugfixes:
- Solve a selection bug with Default wire style
Version 2.4
- Bugfixes:
- Remove spamming logs "LogTemp: schematype Default__EdGraphSchema_K2"
Version 2.3
- Bugfixes:
- Rename vars to avoid warning during compilation
Version 2.2
- Features:
- Add activation checkbox for blueprints, materials and animation bps
- Add default wire to work with other features
- Add bubble display rules (always one, display on selection, move on selection)
- Add bubble selection rules (near nodes, far nodes)
- Bugfixes:
- Fix bubbles on animation blueprints
- Add some more security to avoid crashes
Version 2.1
- Features:
- Add documentation link
- Bugfixes:
- Fix display with low angle
- (experimental) Fix ribbon not being offset
Version 2.0
- Features:
- Completly rewritten algorithm to better handle edge cases
- Add wire alignment to float left or right
- Add wire alignment priority toward nodes or pins
- Add custom alignement for exec wires
- Add option to disable pin offset
- Improve bubbles draw on angles
- Add zoom threshold to display bubbles
- Make execution bubbles bigger than custom bubbles
- Bugfixes:
- Fix edge cases where small wires does weird things
- (experimental) Make ribbons not split when coming from the same node
Version 1.1
- Features:
- Change the horizontal offset of wires
- Bubbles customization (movement style, size, speed, space)
- Specify wirestyle for exec wire
- (experimental) Ribbon style (offset overlapping wires)
- Bugfixes:
- Fix offset on junctions when zoom out
Version 1.0
- Features:
- Simple wiring style (90° corners)
- Complex wiring style (45° corners)
- Draw moving bubbles on wires
- Change the radius or wires