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raytracer

This is my attempt at Ray Tracing in One Weekend in F#. It follows a similar structure to the original with no new features or abstractions.

Output

This image was created at 1280x720 at 256 samples per pixel. It took 4 minutes 50 seconds to run on my machine (Ryzen 9 7940HS, Windows 11) on a release build. A simple scene with 4 spheres renders in ~3 seconds.

This project can be run with the dotnet run command from the .NET SDK.

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Raytracing in One Weekend in F#

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