-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
all files, finished room design, added soundtrack
- Loading branch information
1 parent
f296b5f
commit 568fbd7
Showing
3,606 changed files
with
262,105 additions
and
0 deletions.
The diff you're trying to view is too large. We only load the first 3000 changed files.
There are no files selected for viewing
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,133 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProductVersion>10.0.20506</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<RootNamespace></RootNamespace> | ||
<ProjectGuid>{ED124207-5754-8763-2600-B2384CD6739F}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<AssemblyName>Assembly-CSharp-Editor</AssemblyName> | ||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<BaseDirectory>Assets</BaseDirectory> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>Temp\bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_1;UNITY_5_5;UNITY_5;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VIDEO;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<NoWarn>0169</NoWarn> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>Temp\bin\Release\</OutputPath> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<NoWarn>0169</NoWarn> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.XML" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Runtime.Serialization" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor"> | ||
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Assets\SteamVR\Editor\SteamVR_Editor.cs" /> | ||
<Compile Include="Assets\SteamVR\Editor\SteamVR_RenderModelEditor.cs" /> | ||
<Compile Include="Assets\SteamVR\Editor\SteamVR_Settings.cs" /> | ||
<Compile Include="Assets\SteamVR\Editor\SteamVR_SkyboxEditor.cs" /> | ||
<Compile Include="Assets\SteamVR\Editor\SteamVR_Update.cs" /> | ||
<None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" /> | ||
<None Include="Assets\SteamVR\Resources\SteamVR_ClearAll.shader" /> | ||
<None Include="Assets\SteamVR\InteractionSystem\Hints\Shaders\ControllerButtonHints.shader" /> | ||
<None Include="Assets\SteamVR\InteractionSystem\Teleport\Shaders\Highlight.shader" /> | ||
<None Include="Assets\SteamVR\Resources\SteamVR_SphericalProjection.shader" /> | ||
<None Include="Assets\SteamVR\Resources\SteamVR_AlphaOut.shader" /> | ||
<None Include="Assets\SteamVR\readme.txt" /> | ||
<None Include="Assets\SteamVR\InteractionSystem\Core\Shaders\Silhouette.shader" /> | ||
<None Include="Assets\SteamVR\Resources\SteamVR_ColorOut.shader" /> | ||
<None Include="Assets\SteamVR\InteractionSystem\Core\Shaders\SeeThru.shader" /> | ||
<None Include="Assets\SteamVR\InteractionSystem\Readme_InteractionSystem.txt" /> | ||
<Reference Include="UnityEditor.Advertisements"> | ||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath> | ||
</Reference> | ||
<Reference Include="nunit.framework"> | ||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.EditorTestsRunner"> | ||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.UI"> | ||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.UI"> | ||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.Networking"> | ||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.Networking"> | ||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.PlaymodeTestsRunner"> | ||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/PlaymodeTestsRunner/Editor/UnityEditor.PlaymodeTestsRunner.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.PlaymodeTestsRunner"> | ||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/PlaymodeTestsRunner/UnityEngine.PlaymodeTestsRunner.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.TreeEditor"> | ||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.Analytics"> | ||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.Analytics"> | ||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.HoloLens"> | ||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.HoloLens"> | ||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.VR"> | ||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.VR"> | ||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.Graphs"> | ||
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor.WindowsStandalone.Extensions"> | ||
<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="Assembly-CSharp.csproj"> | ||
<Project>{779F81DF-C5A9-A464-E0E5-0D749AC752EB}</Project> <Name>Assembly-CSharp</Name> </ProjectReference> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
|
||
</Project> |
Oops, something went wrong.