Skip to content

Commit

Permalink
inpututil: refactoring: use clear
Browse files Browse the repository at this point in the history
  • Loading branch information
hajimehoshi committed Oct 26, 2024
1 parent a6b278d commit d6427d6
Showing 1 changed file with 9 additions and 27 deletions.
36 changes: 9 additions & 27 deletions inpututil/inpututil.go
Original file line number Diff line number Diff line change
Expand Up @@ -107,31 +107,23 @@ func (i *inputState) update() {
// Gamepads

// Copy the gamepad IDs.
for id := range i.prevGamepadIDs {
delete(i.prevGamepadIDs, id)
}
clear(i.prevGamepadIDs)
for id := range i.gamepadIDs {
i.prevGamepadIDs[id] = struct{}{}
}

// Copy the gamepad button durations.
for id := range i.prevGamepadButtonDurations {
delete(i.prevGamepadButtonDurations, id)
}
clear(i.prevGamepadButtonDurations)
for id, ds := range i.gamepadButtonDurations {
i.prevGamepadButtonDurations[id] = append([]int{}, ds...)
}

for id := range i.prevStandardGamepadButtonDurations {
delete(i.prevStandardGamepadButtonDurations, id)
}
clear(i.prevStandardGamepadButtonDurations)
for id, ds := range i.standardGamepadButtonDurations {
i.prevStandardGamepadButtonDurations[id] = append([]int{}, ds...)
}

for id := range i.gamepadIDs {
delete(i.gamepadIDs, id)
}
clear(i.gamepadIDs)
i.gamepadIDsBuf = ebiten.AppendGamepadIDs(i.gamepadIDsBuf[:0])
for _, id := range i.gamepadIDsBuf {
i.gamepadIDs[id] = struct{}{}
Expand Down Expand Up @@ -159,35 +151,25 @@ func (i *inputState) update() {
}
}
for id := range i.gamepadButtonDurations {
if _, ok := i.gamepadIDs[id]; !ok {
delete(i.gamepadButtonDurations, id)
}
clear(i.gamepadButtonDurations[id])
}
for id := range i.standardGamepadButtonDurations {
if _, ok := i.gamepadIDs[id]; !ok {
delete(i.standardGamepadButtonDurations, id)
}
clear(i.standardGamepadButtonDurations[id])
}

// Touches

// Copy the touch durations and positions.
for id := range i.prevTouchDurations {
delete(i.prevTouchDurations, id)
}
clear(i.prevTouchDurations)
for id := range i.touchDurations {
i.prevTouchDurations[id] = i.touchDurations[id]
}
for id := range i.prevTouchPositions {
delete(i.prevTouchPositions, id)
}
clear(i.prevTouchPositions)
for id := range i.touchPositions {
i.prevTouchPositions[id] = i.touchPositions[id]
}

for id := range i.touchIDs {
delete(i.touchIDs, id)
}
clear(i.touchIDs)
i.touchIDsBuf = ebiten.AppendTouchIDs(i.touchIDsBuf[:0])
for _, id := range i.touchIDsBuf {
i.touchIDs[id] = struct{}{}
Expand Down

0 comments on commit d6427d6

Please sign in to comment.