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internal/graphicsdriver/opengl/gl: fixes DeleteVertexArrays removing …
…entry from textures instead of vertexArrays value store in webgl driver (#3125) This is just what appears to be a typo in the WebGL driver that is deleting the mapping between a uint32 ID and a JavaScript value for vertexArrays from the value store for the textures instead. This seems like it would potentially cause a crash if the numbers aligned.
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