This repository contains detailed explanations and Swift Playground code examples demonstrating the SOLID principles of object-oriented design.
๐ What is SOLID?
SOLID is a set of five design principles that help create maintainable, scalable, and flexible software.
1๏ธโฃ S - Single Responsibility Principle (SRP) "A class should have only one reason to change."
โ Ensures each class has only one responsibility. ๐ Example: Separating report generation from report printing.
2๏ธโฃ O - Open/Closed Principle (OCP) "Software entities should be open for extension but closed for modification."
โ New functionality should be added without modifying existing code. ๐ Example: Using protocols to add new discount types without changing the core logic.
3๏ธโฃ L - Liskov Substitution Principle (LSP) "Objects of a superclass should be replaceable with objects of a subclass without breaking the system."
โ A subclass should never break the behavior of its superclass. ๐ Example: Avoiding a Penguin subclass that overrides fly() incorrectly.
4๏ธโฃ I - Interface Segregation Principle (ISP) "A class should not be forced to implement interfaces it does not use."
โ Interfaces should be small and focused. ๐ Example: Splitting a Worker protocol into Workable and Eatable.
5๏ธโฃ D - Dependency Inversion Principle (DIP) "High-level modules should not depend on low-level modules. Both should depend on abstractions."
โ Depend on protocols instead of concrete implementations. ๐ Example: Using Notifier protocol instead of directly depending on EmailNotifier.