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What does this program do?

Generates valid/solvable Wumpus World boards to test agents/bots.

What is the Wumpus World problem?

Given grids of varying sizes (usually 4x4), how can we program an agent to autonomously find the gold? Each "grid"/"board" has one agent, one gold, one Wumpus, and x pits.

What are the rules of the Wumpus World problem?

Each square within a grid that the agent explores gives the agent a breeze, stench, and/or glitter flag. Breeze = an adjacent square has a pit. Stench = an adjacent square has a Wumpus. Glitter = an adjacent square has gold.

What is significant about this generator?

Even if a human can discern a clear path for the agent to follow for the gold, it is NOT always possible for the agent to find the gold given the rules of the Wumpus World!

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Generates solvable Wumpus World boards to test agents.

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