Add get_joint_rid() to PhysicalBone3D.
#112002
Open
+12
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Based on Riordan-DCs approach and proposal, reflecting code found in the joint3D counterparts.
Given I was keen to see if this helps me in a project I'm currently developing, I implemented locally and gave it a test. Functions as I would expect, and doesn't appear to break anything. PR provided here just in case the engine does want to include the functionality.
Fixes godotengine/godot-proposals#13392