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This can result in low fog densities being a bit brighter, which may need slight adjustment in your scenes.

In exchange, volumetrics now blend smoothly together with the scene and regular fog.

Fixes #101514. Tested locally against 4.5 branch and current master (084d5d4 at PR time).

@shakesoda shakesoda requested a review from a team as a code owner October 24, 2025 16:29
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@clayjohn clayjohn left a comment

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Looks great! The final step before merging is to squash all the commits together so that the whole PR only contains 1 big commit with all your changes. We like to merge one commit at a time to keep the git history clean and navigable.

If you don't know how to do that, we have a helpful tutorial in the official documentation https://docs.godotengine.org/en/latest/community/contributing/pr_workflow.html#the-interactive-rebase

@clayjohn clayjohn added this to the 4.6 milestone Oct 24, 2025
This can result in low fog densities being a bit brighter, which may need slight adjustment in your scenes.

In exchange, volumetrics now blend smoothly together with the scene and regular fog.

Fixes godotengine#101514
@shakesoda
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done 👍

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Volumetric fog exhibits dark edges in bright scenes

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