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Demo of MicrophoneFeed with shader showing the captured waveform in stereo #1264
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Demo of MicrophoneFeed with shader showing the captured waveform in stereo #1264
goatchurchprime
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godotengine:master
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goatchurchprime:gtch/micplotfeed
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Co-authored-by: A Thousand Ships <[email protected]>
Co-authored-by: A Thousand Ships <[email protected]>
Co-authored-by: A Thousand Ships <[email protected]>
Co-authored-by: A Thousand Ships <[email protected]>
Please apply suggestions as a batch (using the "add suggestion to batch") to avoid lots of changes |
Co-authored-by: A Thousand Ships <[email protected]>
Co-authored-by: A Thousand Ships <[email protected]>
Co-authored-by: A Thousand Ships <[email protected]>
Co-authored-by: A Thousand Ships <[email protected]>
Co-authored-by: A Thousand Ships <[email protected]>
Sorry, not an expert with this stuff. Thanks for the suggestions. |
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This replaces #1172 that had added the shader on the old MicRecord demo (now removed to avoid any maintenance issues).
This demo example won't work without PR#108773 Add MicrophoneFeed with direct access to the microphone input buffer
That PR creates a MicrophoneServer which can make a MicrophoneFeed that can draw audio data directly from the microphone buffer without being tied to the clock timing of the audio system.