This is the core module for 3D plotting in gl-vis. It is compatible with the following modules:
- gl-scatter3d: 3D scatter plots
- gl-line3d: 3D line plots
- gl-surface3d: 3D surface plots
- gl-mesh3d: General mesh drawing
This module (and this whole subecosystem) skew more towards the easy-side of the simple vs. easy tradeoff spectrum. It has lots of options, but has opinionated and reasonable defaults which should make it suitable for small projects like mesh viewers or knocking out one-off data visualizations. If you want more precise, low level control, check out stack.gl.
var createScene = require('gl-plot3d').createScene
var createCamera = require('gl-plot3d').createCamera
var createScatter = require('gl-scatter3d')
var bunny = require('bunny')
var scene = createScene()
var scatter = createScatter({
gl: scene.gl,
position: bunny.positions,
size: 10,
glyph: '★',
orthographic: true,
lineColor: [0,0,0],
color: [1,0,0],
lineWidth: 1,
projectOpacity: 0.3
})
scene.add(scatter)
var createScene = require('gl-plot3d').createScene
var createLine = require('gl-line3d')
var scene = createScene()
var points = []
for(var t = 0; t< 1000; ++t) {
var theta = Math.PI * t / 200.0
points.push([Math.cos(theta), 0.002 * t, Math.sin(theta)])
}
var linePlot = createLine({
gl: scene.gl,
position: points,
lineWidth: 5,
color: [1,0,0]
})
scene.add(linePlot)
var createScene = require('gl-plot3d').createScene
var createSurfacePlot = require('gl-surface3d')
var ndarray = require('ndarray')
var fill = require('ndarray-fill')
var diric = require('dirichlet')
var scene = createScene()
var field = ndarray(new Float32Array(512*512), [512,512])
fill(field, function(x,y) {
return 128 * diric(10, 10.0*(x-256)/512) * diric(10, 10.0*(y-256)/512)
})
var surface = createSurfacePlot({
gl: scene.gl,
field: field,
contourProject: true
})
scene.add(surface)
var createScene = require('gl-plot3d').createScene
var createSurface = require('gl-surface3d')
var ndarray = require('ndarray')
var scene = createScene()
var size = 64
var coords = [
ndarray(new Float32Array(4*(size+1)*(size+1)), [2*size+1,2*size+1]),
ndarray(new Float32Array(4*(size+1)*(size+1)), [2*size+1,2*size+1]),
ndarray(new Float32Array(4*(size+1)*(size+1)), [2*size+1,2*size+1])
]
for(var i=0; i<=2*size; ++i) {
var theta = Math.PI * (i - size) / size
for(var j=0; j<=2*size; ++j) {
var phi = Math.PI * (j - size) / size
coords[0].set(i, j, (50.0 + 20.0 * Math.cos(theta)) * Math.cos(phi))
coords[1].set(i, j, (50.0 + 20.0 * Math.cos(theta)) * Math.sin(phi))
coords[2].set(i, j, 20.0 * Math.sin(theta))
}
}
var surface = createSurface({
gl: scene.gl,
coords: coords,
contourProject: true,
showContour: true
})
scene.add(surface)
var createScene = require('gl-plot3d').createScene
var createMesh = require('gl-mesh3d')
var bunny = require('bunny')
var scene = createScene()
var mesh = createMesh({
gl: scene.gl,
cells: bunny.cells,
positions: bunny.positions,
colormap: 'jet'
})
scene.add(mesh)
var createScene = require('gl-plot3d').createScene
var createMesh = require('gl-mesh3d')
var bunny = require('bunny')
var sc = require('simplicial-complex')
var scene = createScene()
var mesh = createMesh({
gl: scene.gl,
cells: sc.skeleton(bunny.cells, 1),
positions: bunny.positions,
colormap: 'jet'
})
scene.add(mesh)
npm i gl-plot3d
Creates a new scene object.
canvas
is an HTML canvas element into which the scene is inserted. (If not specified, a new fullscreen canvas is created and appended to the document)gl
is a WebGL context (If not specified, a new context is created)glOptions
is a set of options passed to the new WebGL context,gl
is not specifiedcamera
an object storing camera options. See orbiter for more detailsaxes
options passed to the axes object. See gl-axes for more detailsspikes
options passed to the axes spikes. See gl-spikes for more detailsclearColor
a length 4 array of color values for the clearfovy
the vertical field of viewzNear
near clip plane distancezFar
far clip plane distancepickRadius
the distance for mouse pickingautoBounds
a flag, if set automatically recalculates object bounds (defaulttrue
)autoScale
a flag, if set automatically scales the data set to unit length, preserving aspect ratio (defaulttrue
)autoCenter
a flag, if set translates data to the center of the coordinate system (defaulttrue
)clipToBounds
clip data points to remain within the axes boundssnapToData
snap selections to data pointsonselect
called whenever the currently highlighted data point changesonrender
called whenever the scene is drawn
Adds a new object to the scene
Removes an object from the scene
Forces an immediate redraw of the scene and pick buffer. Useful if you are s
Destroys the scene and releases all associated resources. Also destroys all attached objects.
Information about the currently selected object in the scene.
A list of all objects in the scene.
The canvas element associated with the scene
The WebGL context associated with the scene.
A reference to the axes object for the scene
A reference to the camera object for the scene
Bounds for the scene
https://www.npmjs.com/package/3d-view-controls https://github.com/mikolalysenko/3d-view-controls
(c) 2015 Mikola Lysenko. MIT License
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