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6 changes: 6 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -41,6 +41,12 @@ Bottom level categories:

## Unreleased

### Changes

#### naga

- Naga now enforces the `@must_use` attribute on WGSL built-in functions, when applicable. You can waive the error with a phony assignment, e.g., `_ = subgroupElect()`. By @andyleiserson in [#8713](https://github.com/gfx-rs/wgpu/pull/8713).

## v28.0.0 (2025-12-17)

### Major Changes
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20 changes: 19 additions & 1 deletion cts_runner/test.lst
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Expand Up @@ -183,7 +183,25 @@ webgpu:shader,validation,expression,binary,short_circuiting_and_or:array_overrid
webgpu:shader,validation,expression,binary,short_circuiting_and_or:invalid_types:*
webgpu:shader,validation,expression,binary,short_circuiting_and_or:scalar_vector:op="%26%26";lhs="bool";rhs="bool"
webgpu:shader,validation,expression,call,builtin,all:arguments:test="ptr_deref"
webgpu:shader,validation,expression,call,builtin,max:values:*
webgpu:shader,validation,expression,call,builtin,arrayLength:*
webgpu:shader,validation,expression,call,builtin,barriers:*
webgpu:shader,validation,expression,call,builtin,cos:*
webgpu:shader,validation,expression,call,builtin,floor:*
webgpu:shader,validation,expression,call,builtin,fract:*
webgpu:shader,validation,expression,call,builtin,max:*
webgpu:shader,validation,expression,call,builtin,min:*
webgpu:shader,validation,expression,call,builtin,radians:*
webgpu:shader,validation,expression,call,builtin,sign:*
webgpu:shader,validation,expression,call,builtin,sin:*
webgpu:shader,validation,expression,call,builtin,step:*
webgpu:shader,validation,expression,call,builtin,tan:*
webgpu:shader,validation,expression,call,builtin,tanh:*
webgpu:shader,validation,expression,call,builtin,textureNumLayers:*
webgpu:shader,validation,expression,call,builtin,textureNumLevels:*
webgpu:shader,validation,expression,call,builtin,textureNumSamples:*
webgpu:shader,validation,expression,call,builtin,textureStore:*
webgpu:shader,validation,expression,call,builtin,trunc:*
webgpu:shader,validation,expression,call,builtin,workgroupUniformLoad:*
webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="break"
webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="break_if"
webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="continue"
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