This repository has been archived by the owner on Feb 2, 2022. It is now read-only.
Releases: getnamo/myo-ue4
Releases · getnamo/myo-ue4
v1.5.0 for UE 4.26
Changes
- Updated to Unreal 4.26
v1.4.0 for UE 4.25
Changes
- Updated to Unreal 4.25
v1.3.0 for UE 4.24
Changes
- Updated to Unreal 4.24
v1.2.0 for UE 4.23
Changes
- Updated to Unreal 4.23
v1.1.0 for UE 4.22
Changes
- Compile fixes for 4.22
v1.0.0 for UE 4.21
Changes
- Recompiled for 4.21
- with deprecation of device from Thalmic, this plugin is considered 1.0 mature.
v0.9.2 for UE 4.20
Changes
- Recompiled for 4.20
v0.9.1 for UE 4.19
Changes
- Compile fixes for 4.19
- Documentation updated for v0.9
- Suppressed default pose log to reduce spam
v0.9.0 for UE 4.18
Changes
- modern rewrite for 4.18 that runs on a separate thread in a input module scoped architecture.
- Mainly accessed through a
MyoControllerComponent
, but bare basics can be implemented using only input mapping. - supports latest Myo SDK v0.9.0 including raw emg
- supports multiple myos
- hot-pluggable myo connect and hub
- bare bones documentation for now, explore code MyoControllerComponent.h and MyoController.h for how-to.
- auto-casting blueprint conversions from data to controller to call actions such as vibrate device