Fix pong-final rendering white screen #46
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Update main.lua to call love.graphics.clear() using color components
ranging from 0 to 1, while running Love 11.0.
Inside love.draw(), main.lua called love.graphics.clear() to render a
gray background color using color components that ranged from 0 to 255.
In versions subsequent to 11.0, those components are within the range of
0 to 1 instead of 0 to 255. In which case, all components greater than
1 are clamped to 1. As a result, love.graphics.clear() renders a white
screen.
Add a variable that stores true or false, depending on whether the
current Love 2D version is prior to 11.0. Use that variable to set
the components appropriately.