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Fix pong-final rendering white screen #46

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Update main.lua to call love.graphics.clear() using color components
ranging from 0 to 1, while running Love 11.0.

Inside love.draw(), main.lua called love.graphics.clear() to render a
gray background color using color components that ranged from 0 to 255.
In versions subsequent to 11.0, those components are within the range of
0 to 1 instead of 0 to 255. In which case, all components greater than
1 are clamped to 1. As a result, love.graphics.clear() renders a white
screen.

Add a variable that stores true or false, depending on whether the
current Love 2D version is prior to 11.0. Use that variable to set
the components appropriately.

Update main.lua to call love.graphics.clear() using color components
ranging from 0 to 1, while running Love 11.0.

Inside love.draw(), main.lua called love.graphics.clear() to render a
gray background color using color components that ranged from 0 to 255.
In versions subsequent to 11.0, those components are within the range of
0 to 1 instead of 0 to 255. In which case, all components greater than
1 are clamped to 1. As a result, love.graphics.clear() renders a white
screen.

Add a variable that stores true or false, depending on whether the
current Love 2D version is prior to 11.0. Use that variable to set
the components appropriately.
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