Remove closed windows in place without allocating a new slice #5427
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Description:
Just a small improvement that I noticed could be done, thanks to everything happening on one thread, while working on #5422. Will give a bit of a merge conflict but this seems to make more sense separately (especially if that for some reason wouldn't be ready in time for 2.6).
This also includes a fix from Drew from the same PR to address window repaints and animation ticking happening once for every window on each frame tick. We were basically doing a frame render
O(n^2)
times, where n is amount of visible windows.Checklist: